:exit_scene

# Disable user input or else clicking while this is running might result in
# a floor change but the enable terrain command might not get run
accept_input NONE
say player "movin up"

teleport player r7_upper_stairs
set_angle player 270
camera_set_target 0 player
wait 1
enable_terrain upper_platform
# Reenable player interaction
accept_input ALL