
:use

# This event demonstrates the following:
#- fade out to black
#- show the pause menu (automatic transition disabled to manage those manually)
#- wait 2 seconds
#- change scene (automatic transition disabled to manage those manually) to reload this same room

set_global transition_manual true

# Fade out to black
transition fade_black out
wait 2

# Show main menu, automatic transition DISABLED
show_menu pause

# Showing menu
transition shards in

# Wait 2 seconds on menu
wait 2

# Transition out before hiding menu
transition fade_black out

# Hide the menu
hide_menu pause
wait 1

# Do NOT transition IN as this transition will be managed by the room's :setup event!
# If you transition IN here instead of room's :setup event, you will show the previous room

# Change scene to same scene, disabled automatic transition
change_scene res://game/rooms/room14/room14.tscn false

# Do not transition here either, as change_scene ends the execution of this script

:look
say player "Button change scene"