:look
say player "That's the button to open the door."

:use
> [!r8_m_door_open]
	# Load the puzzle
	spawn puzzle "res://game/rooms/room08/puzzle/10_buttons_puzzle.tscn"

# Currently the button gets disabled when you beat the puzzle, so there's
# no button you can interract with. If you set it up so the button was 
# still enabled, this code would provide feedback to the user if they
# attempted to "use" the already unlocked puzzle.
#> [r8_m_door_open]
#	say player "The door is already open."
