51 lines
1.5 KiB
Diff
51 lines
1.5 KiB
Diff
diff --git a/addons/escoria-core/game/core-scripts/esc/types/esc_dialog_option.gd b/addons/escoria-core/game/core-scripts/esc/types/esc_dialog_option.gd
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index e3701e59..9b9f390d 100644
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--- a/addons/escoria-core/game/core-scripts/esc/types/esc_dialog_option.gd
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+++ b/addons/escoria-core/game/core-scripts/esc/types/esc_dialog_option.gd
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@@ -4,11 +4,15 @@
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extends ESCStatement
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class_name ESCDialogOption
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-
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+var _option: String
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## Option text displayed in the HUD.
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var option: String:
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- get = get_translated_option
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-
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+ get:
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+ return get_translated_option()
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+ set(value):
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+ _option = value
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+ option = value
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+
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## Maps back to the parsed source option.
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var source_option
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@@ -29,8 +33,8 @@ var _is_valid: bool:
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## Returns the translated version of the option, if one exists; otherwise, the default text is returned. (`String`)
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func get_translated_option() -> String:
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# Check if text has a key
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- if ":" in option:
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- var splitted_text = option.split(":")
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+ if ":" in _option:
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+ var splitted_text = _option.split(":")
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var key = splitted_text[0]
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var translated_text = tr(key)
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@@ -40,7 +44,14 @@ func get_translated_option() -> String:
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if splitted_text.size() > 1:
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return splitted_text[1]
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- return option
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+ return _option
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+
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+func get_translation_id() -> String:
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+ if ":" in _option:
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+ var splitted_text = _option.split(":")
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+ return splitted_text[0]
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+
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+ return _option
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## Whether this dialog option is valid. Note: this value isn't currently used as part of any meaningful validation checks.[br]
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