package com.oierbravo.mechanicals.utility; import com.simibubi.create.AllShapes; import net.minecraft.world.level.block.Block; import net.minecraft.world.phys.shapes.VoxelShape; public class MechanicalShapes { private static AllShapes.Builder shape(VoxelShape shape) { return new AllShapes.Builder(shape); } private static AllShapes.Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) { return shape(cuboid(x1, y1, z1, x2, y2, z2)); } private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) { return Block.box(x1, y1, z1, x2, y2, z2); } }