Added dynamic detection of default server.
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@@ -8,10 +8,19 @@ document.addEventListener('readystatechange', function(){
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if (document.readyState === 'interactive'){
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// Bind launch button
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document.getElementById("launch_button").addEventListener('click', function(e){
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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testdownloads()
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})
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if(DEFAULT_CONFIG.getSelectedServer() == null){
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console.log('Determining default selected server..')
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DEFAULT_CONFIG.setSelectedServer(AssetGuard.resolveSelectedServer())
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}
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// TODO convert this to dropdown menu.
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// Bind selected server
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document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(DEFAULT_CONFIG.getSelectedServer()).name
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}
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}, false)
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@@ -20,11 +29,11 @@ document.addEventListener('readystatechange', function(){
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let tracker;
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testdownloads = async function(){
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const content = document.getElementById("launch_content")
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const details = document.getElementById("launch_details")
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const progress = document.getElementById("launch_progress")
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const progress_text = document.getElementById("launch_progress_label")
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const det_text = document.getElementById("launch_details_text")
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const content = document.getElementById('launch_content')
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const details = document.getElementById('launch_details')
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const progress = document.getElementById('launch_progress')
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const progress_text = document.getElementById('launch_progress_label')
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const det_text = document.getElementById('launch_details_text')
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det_text.innerHTML = 'Please wait..'
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progress.setAttribute('max', '100')
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@@ -33,34 +42,34 @@ testdownloads = async function(){
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tracker = new AssetGuard()
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det_text.innerHTML = 'Loading version information..'
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const versionData = await tracker.loadVersionData('1.11.2', GAME_DIRECTORY)
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det_text.innerHTML = 'Loading server information..'
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const serv = await tracker.validateDistribution(DEFAULT_CONFIG.getSelectedServer(), GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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progress_text.innerHTML = '20%'
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console.log('forge stuff done')
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det_text.innerHTML = 'Loading version information..'
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const versionData = await tracker.loadVersionData(serv.mc_version, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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progress_text.innerHTML = '40%'
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det_text.innerHTML = 'Validating asset integrity..'
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await tracker.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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progress_text.innerHTML = '40%'
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progress.setAttribute('value', 60)
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progress_text.innerHTML = '60%'
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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await tracker.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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progress_text.innerHTML = '60%'
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progress.setAttribute('value', 80)
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progress_text.innerHTML = '80%'
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await tracker.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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progress_text.innerHTML = '80%'
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await tracker.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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progress_text.innerHTML = '100%'
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console.log('forge stuff done')
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console.log('files done')
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det_text.innerHTML = 'Downloading files..'
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tracker.on('totaldlprogress', function(data){
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@@ -72,7 +81,7 @@ testdownloads = async function(){
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tracker.on('dlcomplete', async function(){
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det_text.innerHTML = 'Preparing to launch..'
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const forgeData = await tracker.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const forgeData = await tracker.loadForgeData(serv.id, GAME_DIRECTORY)
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const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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name: 'Minecraft',
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version: 1
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