Implemented Java validations within the UI.

When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.

Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
This commit is contained in:
Daniel Scalzi
2018-04-07 18:06:49 -04:00
parent 9b63d9bb58
commit 0a79634b8a
8 changed files with 214 additions and 70 deletions

View File

@@ -39,6 +39,11 @@ document.addEventListener('readystatechange', function(){
if(jExe == null){
asyncSystemScan()
} else {
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
AssetGuard._validateJavaBinary(jExe).then((v) => {
if(v){
dlAsync()
@@ -194,12 +199,13 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
let sysAEx
let scanAt
function asyncSystemScan(){
function asyncSystemScan(launchAfter = true){
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
// Fork a process to run validations.
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getJavaExecutable()
@@ -207,21 +213,96 @@ function asyncSystemScan(){
sysAEx.on('message', (m) => {
if(m.content === 'validateJava'){
jPath = m.result
console.log(m.result)
sysAEx.disconnect()
//m.result = null
if(m.result == null){
// If the result is null, no valid Java installation was found.
// Show this information to the user.
setOverlayContent(
'No Compatible<br>Java Installation Found..',
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
'Install Java'
)
setOverlayHandler(() => {
setLaunchDetails('Preparing Java Download..')
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
toggleOverlay(false)
})
toggleOverlay(true)
// TODO Add option to not install Java x64.
} else {
// Java installation found, use this to launch the game.
ConfigManager.setJavaExecutable(m.result)
ConfigManager.save()
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
}
} else if(m.content === '_enqueueOracleJRE'){
if(m.result === true){
// Oracle JRE enqueued successfully, begin download.
setLaunchDetails('Downloading Java..')
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
} else {
// Oracle JRE enqueue failed. Probably due to a change in their website format.
// User will have to follow the guide to install Java.
setOverlayContent(
'Yikes!<br>Java download failed.',
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to install a copy yourself. Please check out <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">this guide</a> for more details and instructions.',
'Got it'
)
setOverlayHandler(null)
toggleOverlay(true)
sysAEx.disconnect()
}
} else if(m.content === 'dl'){
if(m.task === 0){
// Downloading..
setDownloadPercentage(m.value, m.total, m.percent)
} else if(m.task === 1){
// Download will be at 100%, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
// Wait for extration to complete.
setLaunchDetails('Extracting..')
} else if(m.task === 2){
// Extraction completed successfully.
ConfigManager.setJavaExecutable(m.jPath)
ConfigManager.save()
setLaunchDetails('Java Installed!')
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
} else {
console.error('Unknown download data type.', m)
}
}
})
// Begin system Java scan.
setLaunchDetails('Checking system info..')
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
}
function overlayError(){
}
// Keep reference to Minecraft Process
let proc
// Is DiscordRPC enabled
@@ -283,12 +364,18 @@ function dlAsync(login = true){
} else if(m.content === 'validateAssets'){
setLaunchPercentage(60, 100)
console.log('Asset Validation Complete')
// Asset validation can *potentially* take longer, so let's track progress.
if(m.task === 0){
const perc = (m.value/m.total)*20
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
} else {
setLaunchPercentage(60, 100)
console.log('Asset Validation Complete')
// Begin library validation.
setLaunchDetails('Validating library integrity..')
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
// Begin library validation.
setLaunchDetails('Validating library integrity..')
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
}
} else if(m.content === 'validateLibraries'){