Distribution data is now pulled from our servers.
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@@ -1,5 +1,6 @@
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const {AssetGuard} = require('./assetguard.js')
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const ConfigManager = require('./configmanager.js')
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const {ipcRenderer} = require('electron')
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const os = require('os')
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const path = require('path')
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const rimraf = require('rimraf')
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@@ -10,14 +11,22 @@ console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loading..')
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ConfigManager.load()
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// Ensure Distribution is downloaded and cached.
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AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
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AssetGuard.retrieveDistributionData(ConfigManager.getLauncherDirectory(), false).then((data) => {
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console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loaded distribution index.')
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// Resolve the selected server if its value has yet to be set.
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if(ConfigManager.getSelectedServer() == null){
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console.log('Determining default selected server..')
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
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ConfigManager.save()
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}
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// Resolve the selected server if its value has yet to be set.
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if(ConfigManager.getSelectedServer() == null){
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console.log('Determining default selected server..')
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getLauncherDirectory()).id)
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ConfigManager.save()
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}
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ipcRenderer.send('distributionIndexDone', data)
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}).catch(err => {
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console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Failed to load distribution index.')
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console.err(err)
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})
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// Clean up temp dir incase previous launches ended unexpectedly.
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rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
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