Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code.
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@@ -4,12 +4,12 @@ const Mojang = require('./mojang.js')
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exports.addAccount = async function(username, password){
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try{
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const session = await Mojang.authenticate(username, password, ConfigManager.getClientToken)
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const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
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ConfigManager.save()
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return ret
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} catch (err){
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return Promise.reject(err)
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}
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const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
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ConfigManager.save()
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return ret
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}
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exports.validateSelected = async function(){
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