AssetGuard module being finalized, documentation in progress.
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@@ -12,13 +12,19 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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testdownloads = async function(){
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const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
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const basePath = path.join(__dirname, '..', 'mcfiles')
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let versionData = await ag.loadVersionData('1.11.2', basePath)
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await ag.validateAssets(versionData, basePath)
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console.log('assets done')
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await ag.validateLibraries(versionData, basePath)
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console.log('libs done')
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ag.runQueue()
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await ag.validateMiscellaneous(versionData, basePath)
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console.log('files done')
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ag.instance.on('dlcomplete', function(){
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lp.launchMinecraft(versionData, basePath)
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})
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ag.processDlQueues()
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}
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/*Opens DevTools window if you type "wcdev" in sequence.
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