Switches to use internal mojang accessors and removed 'mojang' as a dependency. First attempt at authentication storage, system will be refinded as UI is implemented further. All auth interactions should be made throught authmanager.js
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@@ -1,10 +1,10 @@
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const mojang = require('mojang')
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const path = require('path')
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
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const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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const mojang2 = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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let mojangStatusListener
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@@ -28,7 +28,7 @@ document.addEventListener('readystatechange', function(){
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console.log('Refreshing Mojang Statuses..')
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try {
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let status = 'grey'
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const statuses = await mojang2.status()
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const statuses = await Mojang.status()
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greenCount = 0
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for(let i=0; i<statuses.length; i++){
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if(statuses[i].status === 'yellow' && status !== 'red'){
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@@ -44,7 +44,7 @@ document.addEventListener('readystatechange', function(){
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status = 'green'
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}
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document.getElementById('mojang_status_icon').style.color = mojang2.statusToHex(status)
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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} catch (err) {
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console.error('Unable to refresh Mojang service status..', err)
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@@ -62,6 +62,13 @@ document.addEventListener('readystatechange', function(){
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let tracker;
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testdownloads = async function(){
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if(ConfigManager.getSelectedAccount() == null){
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console.error('login first.')
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//in devtools AuthManager.addAccount(username, pass)
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return
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}
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const content = document.getElementById('launch_content')
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const details = document.getElementById('launch_details')
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const progress = document.getElementById('launch_progress')
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@@ -115,10 +122,7 @@ testdownloads = async function(){
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det_text.innerHTML = 'Preparing to launch..'
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const forgeData = await tracker.loadForgeData(serv.id)
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const authUser = await mojang.auth('EMAIL', 'PASS', ConfigManager.getClientToken(), {
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name: 'Minecraft',
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version: 1
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})
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const authUser = await AuthManager.validateSelected()
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let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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det_text.innerHTML = 'Launching game..'
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let proc;
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