Added basic functionality to server selection UI.

Basic selection and updating of the selected server has been added. There are a few subtle mechanics which need to be added still, such as keybind shortcuts (enter to submit, etc). In addition, functionality still needs to be added to generate the list of servers from the manifest file.

Fixed a minor issue with the login view.
Updated play button styles.
Updated dependencies.
This commit is contained in:
Daniel Scalzi
2018-04-26 18:41:26 -04:00
parent 4b708f59fe
commit 5fe43ac8e9
9 changed files with 760 additions and 713 deletions

View File

@@ -72,6 +72,15 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
setLaunchPercentage(value, max, percent)
}
/**
* Enable or disable the launch button.
*
* @param {boolean} val True to enable, false to disable.
*/
function setLaunchEnabled(val){
document.getElementById('launch_button').disabled = !val
}
// Bind launch button
document.getElementById('launch_button').addEventListener('click', function(e){
console.log('Launching game..')
@@ -95,7 +104,13 @@ document.getElementById('launch_button').addEventListener('click', function(e){
})
// Bind selected server
server_selection_button.innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
function updateSelectedServer(serverName){
if(serverName == null){
serverName = 'No Server Selected'
}
server_selection_button.innerHTML = '\u2022 ' + serverName
}
updateSelectedServer(AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name)
server_selection_button.addEventListener('click', (e) => {
e.target.blur()
toggleOverlay(true, 'serverSelectContent')
@@ -157,9 +172,9 @@ const refreshMojangStatuses = async function(){
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
}
const refreshServerStatus = async function(){
const refreshServerStatus = async function(fade = false){
console.log('Refreshing Server Status')
const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
const serv = AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer())
let pLabel = 'SERVER'
let pVal = 'OFFLINE'
@@ -176,16 +191,25 @@ const refreshServerStatus = async function(){
console.warn('Unable to refresh server status, assuming offline.')
console.debug(err)
}
document.getElementById('landingPlayerLabel').innerHTML = pLabel
document.getElementById('player_count').innerHTML = pVal
if(fade){
$('#server_status_wrapper').fadeOut(250, () => {
document.getElementById('landingPlayerLabel').innerHTML = pLabel
document.getElementById('player_count').innerHTML = pVal
$('#server_status_wrapper').fadeIn(500)
})
} else {
document.getElementById('landingPlayerLabel').innerHTML = pLabel
document.getElementById('player_count').innerHTML = pVal
}
}
refreshMojangStatuses()
refreshServerStatus()
// Set refresh rate to once every 5 minutes.
let mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
let serverStatusListener = setInterval(refreshServerStatus, 300000)
let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000)
let serverStatusListener = setInterval(() => refreshServerStatus(true), 300000)
/* System (Java) Scan */