Added server status retrieval and implemented it on UI.
The player count on the landing page is now functional. If the server cannot be reached, the label and value will change to SERVER and OFFLINE, respectively. This behavior can be modified.
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@@ -15,7 +15,7 @@ AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
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// Resolve the selected server if its value has yet to be set.
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if(ConfigManager.getSelectedServer() == null){
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console.log('Determining default selected server..')
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()))
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
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ConfigManager.save()
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}
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