Minor fixes and improvements.
Fixed issue with passing fullscreen argment to 1.13+, although it doesnt seem to be working well clientside. Improved the forge version check logic. Fixed launch area toggling and added a min linger time so that the transition doesnt look abrupt. Upgraded dependencies.
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@@ -467,7 +467,8 @@ let hasRPC = false
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// Joined server regex
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const SERVER_JOINED_REGEX = /\[.+\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/
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const GAME_JOINED_REGEX = /\[.+\]: Skipping bad option: lastServer:/
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const GAME_LAUNCH_REGEX = /^\[.+\]: MinecraftForge .+ Initialized$/
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const GAME_LAUNCH_REGEX = /^\[.+\]: (?:MinecraftForge .+ Initialized|ModLauncher .+ starting: .+)$/
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const MIN_LINGER = 5000
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let aEx
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let serv
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@@ -647,19 +648,29 @@ function dlAsync(login = true){
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let pb = new ProcessBuilder(serv, versionData, forgeData, authUser, remote.app.getVersion())
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setLaunchDetails('Launching game..')
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const onLoadComplete = () => {
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toggleLaunchArea(false)
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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}
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proc.stdout.on('data', gameStateChange)
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proc.stdout.removeListener('data', tempListener)
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proc.stderr.removeListener('data', gameErrorListener)
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}
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const start = Date.now()
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// Attach a temporary listener to the client output.
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// Will wait for a certain bit of text meaning that
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// the client application has started, and we can hide
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// the progress bar stuff.
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const tempListener = function(data){
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if(GAME_LAUNCH_REGEX.test(data.trim())){
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toggleLaunchArea(false)
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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const diff = Date.now()-start
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if(diff < MIN_LINGER) {
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setTimeout(onLoadComplete, MIN_LINGER-diff)
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} else {
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onLoadComplete()
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}
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proc.stdout.on('data', gameStateChange)
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proc.stdout.removeListener('data', tempListener)
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proc.stderr.removeListener('data', gameErrorListener)
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}
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}
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