Initial work on shader options, electron@4.
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@@ -8,14 +8,17 @@ const { shell } = require('electron')
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const MOD_REGEX = /^(.+(jar|zip|litemod))(?:\.(disabled))?$/
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const DISABLED_EXT = '.disabled'
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const SHADER_REGEX = /^(.+)\.zip$/
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const SHADER_OPTION = /shaderPack=(.+)/
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/**
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* Validate that the given mods directory exists. If not,
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* it is created.
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* Validate that the given directory exists. If not, it is
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* created.
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*
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* @param {string} modsDir The path to the mods directory.
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*/
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exports.validateModsDir = function(modsDir) {
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fs.ensureDirSync(modsDir)
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exports.validateDir = function(dir) {
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fs.ensureDirSync(dir)
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}
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/**
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@@ -71,7 +74,7 @@ exports.scanForDropinMods = function(modsDir, version) {
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*/
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exports.addDropinMods = function(files, modsdir) {
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exports.validateModsDir(modsdir)
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exports.validateDir(modsdir)
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for(let f of files) {
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if(MOD_REGEX.exec(f.name) != null) {
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@@ -131,4 +134,77 @@ exports.toggleDropinMod = function(modsDir, fullName, enable){
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*/
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exports.isDropinModEnabled = function(fullName){
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return !fullName.endsWith(DISABLED_EXT)
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}
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}
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/**
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* Scan for shaderpacks inside the shaderpacks folder.
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*
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* @param {string} instanceDir The path to the server instance directory.
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*
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* @returns {{fullName: string, name: string}[]}
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* An array of objects storing metadata about each discovered shaderpack.
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*/
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exports.scanForShaderpacks = function(instanceDir){
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const shaderDir = path.join(instanceDir, 'shaderpacks')
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const packsDiscovered = [{
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fullName: 'OFF',
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name: 'No Shaderpack'
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}]
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if(fs.existsSync(shaderDir)){
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let modCandidates = fs.readdirSync(shaderDir)
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for(let file of modCandidates){
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const match = SHADER_REGEX.exec(file)
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if(match != null){
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packsDiscovered.push({
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fullName: match[0],
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name: match[1]
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})
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}
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}
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}
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return packsDiscovered
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}
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/**
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* Read the optionsshaders.txt file to locate the current
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* enabled pack. If the file does not exist, OFF is returned.
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*
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* @param {string} instanceDir The path to the server instance directory.
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*
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* @returns {string} The file name of the enabled shaderpack.
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*/
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exports.getEnabledShaderpack = function(instanceDir){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, 'optionsshaders.txt')
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if(fs.existsSync(optionsShaders)){
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const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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const match = SHADER_OPTION.exec(buf)
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if(match != null){
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return match[1]
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} else {
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console.warn('WARNING: Shaderpack regex failed.')
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}
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}
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return 'OFF'
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}
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/**
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* Set the enabled shaderpack.
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*
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* @param {string} instanceDir The path to the server instance directory.
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* @param {string} pack the file name of the shaderpack.
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*/
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exports.setEnabledShaderpack = function(instanceDir, pack){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, 'optionsshaders.txt')
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let buf
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if(fs.existsSync(optionsShaders)){
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buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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buf = buf.replace(SHADER_OPTION, `shaderPack=${pack}`)
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} else {
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buf = `shaderPack=${pack}`
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}
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fs.writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
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}
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