Added new progress bar UI, massive improvement.
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@@ -44,7 +44,13 @@ document.onreadystatechange = function () {
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})
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// Bind progress bar length to length of bot wrapper
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document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
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const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
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document.getElementById("launch_details").style.maxWidth = targetWidth
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document.getElementById("launch_progress").style.width = targetWidth2
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document.getElementById("launch_details_right").style.maxWidth = targetWidth2
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document.getElementById("launch_progress_label").style.width = targetWidth3
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}
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}
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@@ -56,42 +62,51 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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})
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testdownloads = async function(){
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const content = document.getElementById("launch_content")
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const details = document.getElementById("launch_details")
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const progress = document.getElementById("launch_progress")
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const progress_text = document.getElementById("launch_progress_label")
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const det_text = document.getElementById("launch_details_text")
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det_text.innerHTML = 'Please wait..'
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progress.setAttribute('max', '100')
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details.style.display = 'flex'
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content.style.display = 'none'
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det_text.innerHTML = 'Loading version information..'
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const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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progress_text.innerHTML = '20%'
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det_text.innerHTML = 'Validating asset integrity..'
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await ag.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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progress_text.innerHTML = '40%'
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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await ag.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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progress_text.innerHTML = '60%'
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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progress_text.innerHTML = '80%'
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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progress_text.innerHTML = '100%'
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console.log('forge stuff done')
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det_text.innerHTML = 'Downloading files..'
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ag.instance.on('totaldlprogress', function(data){
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progress.setAttribute('max', data.total)
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progress.setAttribute('value', data.acc)
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progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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})
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ag.instance.on('dlcomplete', async function(){
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@@ -108,10 +123,12 @@ testdownloads = async function(){
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proc = pb.build()
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det_text.innerHTML = 'Done. Enjoy the server!'
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} catch(err) {
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det_text.innerHTML = 'Error while launching: ' + err.message;
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//det_text.innerHTML = 'Error: ' + err.message;
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det_text.innerHTML = 'Error: See log for details..';
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}
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setTimeout(function(){
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details.style.display = 'none'
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content.style.display = 'inline-flex'
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}, 5000)
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})
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ag.processDlQueues()
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