Matan merge

This commit is contained in:
Matan Rak
2017-05-17 09:26:46 +03:00
commit ab74dd39c5
31 changed files with 5359 additions and 0 deletions

55
app/assets/css/global.css Executable file
View File

@@ -0,0 +1,55 @@
@font-face {
font-family: ringbearer;
src: url('../fonts/ringbearer.ttf');
}
/* Logger font, found on https://fonts.google.com/specimen/Inconsolata?selection.family=Inconsolata */
@font-face {
font-family: inconsolata;
src: url('../fonts/Inconsolata-Bold.ttf');
}
html , body{
background: url('../images/BrownWithWignette.jpg') no-repeat center center fixed;
background-size: cover;
}
a, a:hover
{
color: black;
text-decoration:none;
cursor:pointer;
}
pre {border: 0; background-color: transparent;}
input{
width: 100%;
padding-left: 3px;
border: none;
border-bottom: 3px solid #ECECEC;
font-size: 20px;
outline:none;
}
p, img, pre, span, label, h1 ,h2 ,h3 {
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
-webkit-user-drag: none;
-khtml-user-drag: none;
-moz-user-drag: none;
-o-user-drag: none;
user-drag: none;
}

46
app/assets/css/header.css Executable file
View File

@@ -0,0 +1,46 @@
#header_container {
background-color: black;
padding: 5px;
font-size: 0px;
text-align: center;
border-bottom: thick solid #a02d2a;
border-bottom-width: 5px;
position: relative;
}
/* Div container for the seal image. */
#header_seal_container {
position: absolute;
}
/* Div container for the header image. */
#header_img_container {
display: inline-block;
margin: 0 auto;
}
/* Seal and header images. */
#header_seal,
#header_img {
height: 75px;
width: auto;
display: block;
}
/* Div container for the social buttons. */
#header_social_container {
position: absolute;
bottom: 0px;
right: 0px;
margin-bottom: 5px;
}
/* Social buttons. */
.header_social_img {
height: 25px;
width: auto;
display: inline-block;
cursor: pointer;
margin-right: 5px;
}

48
app/assets/css/nav.css Executable file
View File

@@ -0,0 +1,48 @@
ul {
list-style-type: none;
margin: 0;
padding: 0;
}
li {
float: left;
display: block;
padding: 12px;
padding-top: 5px;
text-align: center;
}
li:hover {
background-color: #a02d2a;
}
a{
font-size: 20px;
font-family: 'ringbearer';
}
.player_icon{
margin-top: 120px;
margin-left: -15px;
width: 100%;
}
.input_text{
font-size: 20px;
font-family: 'bitter', italic;
color: black;
text-align: center;
padding-top: 40px;
}
.input{
width: 100%;
margin: 0 auto;
border: none;
border-bottom: 3px solid #bdc3c7;
outline: none;
font-size: 20px;
}

121
app/assets/css/styles.css Normal file
View File

@@ -0,0 +1,121 @@
/*******************************************************************************
* *
* Fonts *
* *
******************************************************************************/
/* Primary font for the application, found on http://www.dafont.com/ringbearer.font */
@font-face {
font-family: ringbearer;
src: url('../fonts/ringbearer.ttf');
}
/* Logger font, found on https://fonts.google.com/specimen/Inconsolata?selection.family=Inconsolata */
@font-face {
font-family: inconsolata;
src: url('../fonts/Inconsolata-Bold.ttf');
}
/*******************************************************************************
* *
* Body *
* *
******************************************************************************/
/* Reset body, html, and div presets. */
body, html, div {
margin: 0px;
padding: 0px;
}
html {
background: url('../images/BrownWithWignette.jpg') no-repeat center center fixed;
background-size: cover;
}
/*******************************************************************************
* *
* Header *
* *
******************************************************************************/
/* Main div header container. */
#header_container {
background-color: black;
padding: 5px;
font-size: 0px;
text-align: center;
border-bottom: thick solid #a02d2a;
border-bottom-width: 5px;
position: relative;
}
/* Div container for the seal image. */
#header_seal_container {
position: absolute;
}
/* Div container for the header image. */
#header_img_container {
display: inline-block;
margin: 0 auto;
}
/* Seal and header images. */
#header_seal,
#header_img {
height: 75px;
width: auto;
display: block;
}
/* Div container for the social buttons. */
#header_social_container {
position: absolute;
bottom: 0px;
right: 0px;
margin-bottom: 5px;
}
/* Social buttons. */
.header_social_img {
height: 25px;
width: auto;
display: inline-block;
cursor: pointer;
margin-right: 5px;
}
/*******************************************************************************
* *
* Left Body Container *
* *
******************************************************************************/
#body_left_container {
width: 25%;
display: inline-block;
}
/*******************************************************************************
* *
* Right Body Container *
* *
******************************************************************************/
#body_right_container {
width: 75%;
display: inline-block;
}
.mtoggle_button {
text-align:centre;
margin:5px 2px;
padding:0.4em 3em;
color:#000;
background-color:#FFF;
border-radius:10px;
display:inline-block;
border:solid 1px #CCC;
cursor:pointer;
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 807 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 361 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 606 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 227 KiB

View File

@@ -0,0 +1,239 @@
const fs = require('fs')
const request = require('request')
const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const Library = require('./library.js')
const {BrowserWindow} = require('electron')
/**
* PHASING THIS OUT, WILL BE REMOVED WHEN ASSET GUARD MODULE IS COMPLETE!
*/
function Asset(from, to, size, hash){
this.from = from
this.to = to
this.size = size
this.hash = hash
}
function AssetIndex(id, sha1, size, url, totalSize){
this.id = id
this.sha1 = sha1
this.size = size
this.url = url
this.totalSize = totalSize
}
/**
* This function will download the version index data and read it into a Javascript
* Object. This object will then be returned.
*/
parseVersionData = function(version, basePath){
const name = version + '.json'
const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(basePath, 'versions', version)
return new Promise(function(fulfill, reject){
request.head(baseURL, function(err, res, body){
console.log('Preparing download of ' + version + ' assets.')
mkpath.sync(versionPath)
const stream = request(baseURL).pipe(fs.createWriteStream(path.join(versionPath, name)))
stream.on('finish', function(){
fulfill(JSON.parse(fs.readFileSync(path.join(versionPath, name))))
})
})
})
}
/**
* Download the client for version. This file is 'client.jar' although
* it must be renamed to '{version}'.jar.
*/
downloadClient = function(versionData, basePath){
const dls = versionData['downloads']
const clientData = dls['client']
const url = clientData['url']
const size = clientData['size']
const version = versionData['id']
const sha1 = clientData['sha1']
const targetPath = path.join(basePath, 'versions', version)
const targetFile = version + '.jar'
if(!validateLocalIntegrity(path.join(targetPath, targetFile), 'sha1', sha1)){
request.head(url, function(err, res, body){
console.log('Downloading ' + version + ' client..')
mkpath.sync(targetPath)
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, targetFile)))
stream.on('finish', function(){
console.log('Finished downloading ' + version + ' client.')
})
})
}
}
downloadLogConfig = function(versionData, basePath){
const logging = versionData['logging']
const client = logging['client']
const file = client['file']
const version = versionData['id']
const sha1 = file['sha1']
const targetPath = path.join(basePath, 'assets', 'log_configs')
const name = file['id']
const url = file['url']
if(!validateLocalIntegrity(path.join(targetPath, name), 'sha1', sha1)){
request.head(url, function(err, res, body){
console.log('Downloading ' + version + ' log config..')
mkpath.sync(targetPath)
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, name)))
stream.on('finish', function(){
console.log('Finished downloading ' + version + ' log config..')
})
})
}
}
downloadLibraries = function(versionData, basePath){
const libArr = versionData['libraries']
const libPath = path.join(basePath, 'libraries')
let win = BrowserWindow.getFocusedWindow()
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
libArr.forEach(function(lib, index){
if(Library.validateRules(lib.rules)){
let artifact = null
if(lib.natives == null){
artifact = lib.downloads.artifact
} else {
artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
}
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
dlSize += libItm.size
libDlQueue.push(libItm)
}
}
})
let acc = 0;
//Download all libraries that failed validation.
async.eachLimit(libDlQueue, 1, function(lib, cb){
mkpath.sync(path.join(lib.to, '..'))
let req = request(lib.from)
let writeStream = fs.createWriteStream(lib.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
//console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('A library failed to process');
} else {
console.log('All libraries have been processed successfully');
}
win.setProgressBar(-1)
})
}
/**
* Given an index url, this function will asynchonously download the
* assets associated with that version.
*/
downloadAssets = function(versionData, basePath){
//Asset index constants.
const assetIndex = versionData.assetIndex
const indexURL = assetIndex.url
const gameVersion = versionData.id
const assetVersion = assetIndex.id
const name = assetVersion + '.json'
//Asset constants
const resourceURL = 'http://resources.download.minecraft.net/'
const localPath = path.join(basePath, 'assets')
const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects')
let win = BrowserWindow.getFocusedWindow()
const assetIndexLoc = path.join(indexPath, name)
/*if(!fs.existsSync(assetIndexLoc)){
}*/
console.log('Downloading ' + gameVersion + ' asset index.')
mkpath.sync(indexPath)
const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', function() {
const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
const assetDlQueue = []
let dlSize = 0;
Object.keys(data.objects).forEach(function(key, index){
const ob = data.objects[key]
const hash = ob.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
dlSize += ast.size
assetDlQueue.push(ast)
}
})
let acc = 0;
async.eachLimit(assetDlQueue, 5, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('An asset failed to process');
} else {
console.log('All assets have been processed successfully');
}
win.setProgressBar(-1)
})
})
}
validateLocalIntegrity = function(filePath, algo, hash){
if(fs.existsSync(filePath)){
let fileName = path.basename(filePath)
console.log('Validating integrity of local file', fileName)
let shasum = crypto.createHash(algo)
let content = fs.readFileSync(filePath)
shasum.update(content)
let localhash = shasum.digest('hex')
if(localhash === hash){
console.log('Hash value of ' + fileName + ' matches the index hash, woo!')
return true
} else {
console.log('Hash value of ' + fileName + ' (' + localhash + ')' + ' does not match the index hash. Redownloading..')
return false
}
}
return false;
}
module.exports = {
parseVersionData,
downloadClient,
downloadLogConfig,
downloadLibraries,
downloadAssets
}

587
app/assets/js/assetguard.js Normal file
View File

@@ -0,0 +1,587 @@
/**
* AssetGuard
*
* This module aims to provide a comprehensive and stable method for processing
* and downloading game assets for the WesterosCraft server. A central object
* stores download meta for several identifiers (categories). This meta data
* is initially empty until one of the module's processing functions are called.
* That function will process the corresponding asset index and validate any exisitng
* local files. If a file is missing or fails validation, it will be placed into an
* array which acts as a queue. This queue is wrapped in a download tracker object
* so that essential information can be cached. The download tracker object is then
* assigned as the value of the identifier in the central object. These download
* trackers will remain idle until an async process is started to process them.
*
* Once the async process is started, any enqueued assets will be downloaded. The central
* object will emit events throughout the download whose name correspond to the identifier
* being processed. For example, if the 'assets' identifier was being processed, whenever
* the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
* the central object instance. This can be listened to by external modules allowing for
* categorical tracking of the downloading process.
*
* @module assetguard
*/
// Requirements
const fs = require('fs')
const request = require('request')
const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const AdmZip = require('adm-zip')
const EventEmitter = require('events');
const {remote} = require('electron')
// Classes
/** Class representing a base asset. */
class Asset{
/**
* Create an asset.
*
* @param {any} id - id of the asset.
* @param {String} hash - hash value of the asset.
* @param {Number} size - size in bytes of the asset.
* @param {String} from - url where the asset can be found.
* @param {String} to - absolute local file path of the asset.
*/
constructor(id, hash, size, from, to){
this.id = id
this.hash = hash
this.size = size
this.from = from
this.to = to
}
}
/** Class representing a mojang library. */
class Library extends Asset{
/**
* Converts the process.platform OS names to match mojang's OS names.
*/
static mojangFriendlyOS(){
const opSys = process.platform
if (opSys === 'darwin') {
return 'osx';
} else if (opSys === 'win32'){
return 'windows';
} else if (opSys === 'linux'){
return 'linux';
} else {
return 'unknown_os';
}
}
/**
* Checks whether or not a library is valid for download on a particular OS, following
* the rule format specified in the mojang version data index. If the allow property has
* an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
* property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
* the one specified.
*
* @param {Object} rules - the Library's download rules.
* @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
*/
static validateRules(rules){
if(rules == null) return true
let result = true
rules.forEach(function(rule){
const action = rule['action']
const osProp = rule['os']
if(action != null){
if(osProp != null){
const osName = osProp['name']
const osMoj = Library.mojangFriendlyOS()
if(action === 'allow'){
result = osName === osMoj
return
} else if(action === 'disallow'){
result = osName !== osMoj
return
}
}
}
})
return result
}
}
/**
* Class representing a download tracker. This is used to store meta data
* about a download queue, including the queue itself.
*/
class DLTracker {
/**
* Create a DLTracker
*
* @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
* @param {Number} dlsize - the combined size of each asset in the download queue array.
*/
constructor(dlqueue, dlsize){
this.dlqueue = dlqueue
this.dlsize = dlsize
}
}
/**
* Central object class used for control flow. This object stores data about
* categories of downloads. Each category is assigned an identifier with a
* DLTracker object as its value. Combined information is also stored, such as
* the total size of all the queued files in each category. This event is used
* to emit events so that external modules can listen into processing done in
* this module.
*/
class AssetGuard extends EventEmitter{
/**
* AssetGuard class should only ever have one instance which is defined in
* this module. On creation the object's properties are never-null default
* values. Each identifier is resolved to an empty DLTracker.
*/
constructor(){
super()
this.totaldlsize = 0;
this.progress = 0;
this.assets = new DLTracker([], 0)
this.libraries = new DLTracker([], 0)
this.files = new DLTracker([], 0)
}
}
/**
* Global static final instance of AssetGuard
*/
const instance = new AssetGuard()
// Utility Functions
/**
* Calculates the hash for a file using the specified algorithm.
*
* @param {Buffer} buf - the buffer containing file data.
* @param {String} algo - the hash algorithm.
* @returns {String} - the calculated hash in hex.
*/
function _calculateHash(buf, algo){
return crypto.createHash(algo).update(buf).digest('hex')
}
/**
* Used to parse a checksums file. This is specifically designed for
* the checksums.sha1 files found inside the forge scala dependencies.
*
* @param {String} content - the string content of the checksums file.
* @returns {Object} - an object with keys being the file names, and values being the hashes.
*/
function _parseChecksumsFile(content){
let finalContent = {}
let lines = content.split('\n')
for(let i=0; i<lines.length; i++){
let bits = lines[i].split(' ')
if(bits[1] == null) {
continue
}
finalContent[bits[1]] = bits[0]
}
return finalContent
}
/**
* Validate that a file exists and matches a given hash value.
*
* @param {String} filePath - the path of the file to validate.
* @param {String} algo - the hash algorithm to check against.
* @param {String} hash - the existing hash to check against.
* @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
*/
function _validateLocal(filePath, algo, hash){
if(fs.existsSync(filePath)){
let fileName = path.basename(filePath)
let buf = fs.readFileSync(filePath)
let calcdhash = _calculateHash(buf, algo)
return calcdhash === hash
}
return false;
}
/**
* Validates a file in the style used by forge's version index.
*
* @param {String} filePath - the path of the file to validate.
* @param {Array.<String>} checksums - the checksums listed in the forge version index.
* @returns {Boolean} - true if the file exists and the hashes match, otherwise false.
*/
function _validateForgeChecksum(filePath, checksums){
if(fs.existsSync(filePath)){
if(checksums == null || checksums.length === 0){
return true
}
let buf = fs.readFileSync(filePath)
let calcdhash = _calculateHash(buf, 'sha1')
let valid = checksums.includes(calcdhash)
if(!valid && filePath.endsWith('.jar')){
valid = _validateForgeJar(filePath, checksums)
}
return valid
}
return false
}
/**
* Validates a forge jar file dependency who declares a checksums.sha1 file.
* This can be an expensive task as it usually requires that we calculate thousands
* of hashes.
*
* @param {Buffer} buf - the buffer of the jar file.
* @param {Array.<String>} checksums - the checksums listed in the forge version index.
* @returns {Boolean} - true if all hashes declared in the checksums.sha1 file match the actual hashes.
*/
function _validateForgeJar(buf, checksums){
const hashes = {}
let expected = {}
const zip = new AdmZip(buf)
const zipEntries = zip.getEntries()
//First pass
for(let i=0; i<zipEntries.length; i++){
let entry = zipEntries[i]
if(entry.entryName === 'checksums.sha1'){
expected = _parseChecksumsFile(zip.readAsText(entry))
}
hashes[entry.entryName] = _calculateHash(entry.getData(), 'sha1')
}
if(!checksums.includes(hashes['checksums.sha1'])){
return false
}
//Check against expected
const expectedEntries = Object.keys(expected)
for(let i=0; i<expectedEntries.length; i++){
if(expected[expectedEntries[i]] !== hashes[expectedEntries[i]]){
return false
}
}
return true
}
/**
* Initiate an async download process for an AssetGuard DLTracker.
*
* @param {String} identifier - the identifier of the AssetGuard DLTracker.
* @param {Number} limit - optional. The number of async processes to run in parallel.
* @returns {Boolean} - true if the process began, otherwise false.
*/
function startAsyncProcess(identifier, limit = 5){
let win = remote.getCurrentWindow()
let acc = 0
const concurrentDlQueue = instance[identifier].dlqueue.slice(0)
if(concurrentDlQueue.length === 0){
return false
} else {
async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
instance.progress += chunk.length
acc += chunk.length
instance.emit(identifier + 'dlprogress', acc)
//console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
win.setProgressBar(instance.progress/instance.totaldlsize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
instance.emit(identifier + 'dlerror')
console.log('An item in ' + identifier + ' failed to process');
} else {
instance.emit(identifier + 'dlcomplete')
console.log('All ' + identifier + ' have been processed successfully')
}
instance.totaldlsize -= instance[identifier].dlsize
instance[identifier] = new DLTracker([], 0)
if(instance.totaldlsize === 0) {
win.setProgressBar(-1)
instance.emit('dlcomplete')
}
})
return true
}
}
// Validation Functions
/**
* Loads the version data for a given minecraft version.
*
* @param {String} version - the game version for which to load the index data.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<Object>} - Promise which resolves to the version data object.
*/
function loadVersionData(version, basePath, force = false){
return new Promise(function(fulfill, reject){
const name = version + '.json'
const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(basePath, 'versions', version)
const versionFile = path.join(versionPath, name)
if(!fs.existsSync(versionFile) || force){
//This download will never be tracked as it's essential and trivial.
request.head(url, function(err, res, body){
console.log('Preparing download of ' + version + ' assets.')
mkpath.sync(versionPath)
const stream = request(url).pipe(fs.createWriteStream(versionFile))
stream.on('finish', function(){
fulfill(JSON.parse(fs.readFileSync(versionFile)))
})
})
} else {
fulfill(JSON.parse(fs.readFileSync(versionFile)))
}
})
}
/**
* Public asset validation function. This function will handle the validation of assets.
* It will parse the asset index specified in the version data, analyzing each
* asset entry. In this analysis it will check to see if the local file exists and is valid.
* If not, it will be added to the download queue for the 'assets' identifier.
*
* @param {Object} versionData - the version data for the assets.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function validateAssets(versionData, basePath, force = false){
return new Promise(function(fulfill, reject){
_assetChainIndexData(versionData, basePath, force).then(() => {
fulfill()
})
})
}
//Chain the asset tasks to provide full async. The below functions are private.
/**
* Private function used to chain the asset validation process. This function retrieves
* the index data.
* @param {Object} versionData
* @param {String} basePath
* @param {Boolean} force
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function _assetChainIndexData(versionData, basePath, force = false){
return new Promise(function(fulfill, reject){
//Asset index constants.
const assetIndex = versionData.assetIndex
const name = assetIndex.id + '.json'
const indexPath = path.join(basePath, 'assets', 'indexes')
const assetIndexLoc = path.join(indexPath, name)
let data = null
if(!fs.existsSync(assetIndexLoc) || force){
console.log('Downloading ' + versionData.id + ' asset index.')
mkpath.sync(indexPath)
const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', function() {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
_assetChainValidateAssets(versionData, basePath, data).then(() => {
fulfill()
})
})
} else {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
_assetChainValidateAssets(versionData, basePath, data).then(() => {
fulfill()
})
}
})
}
/**
* Private function used to chain the asset validation process. This function processes
* the assets and enqueues missing or invalid files.
* @param {Object} versionData
* @param {String} basePath
* @param {Boolean} force
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function _assetChainValidateAssets(versionData, basePath, indexData){
return new Promise(function(fulfill, reject){
//Asset constants
const resourceURL = 'http://resources.download.minecraft.net/'
const localPath = path.join(basePath, 'assets')
const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects')
const assetDlQueue = []
let dlSize = 0;
//const objKeys = Object.keys(data.objects)
async.forEachOfLimit(indexData.objects, 10, function(value, key, cb){
const hash = value.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(key, hash, String(value.size), resourceURL + urlName, path.join(objectPath, assetName))
if(!_validateLocal(ast.to, 'sha1', ast.hash)){
dlSize += (ast.size*1)
assetDlQueue.push(ast)
}
cb()
}, function(err){
instance.assets = new DLTracker(assetDlQueue, dlSize)
instance.totaldlsize += dlSize
fulfill()
})
})
}
/**
* Public library validation function. This function will handle the validation of libraries.
* It will parse the version data, analyzing each library entry. In this analysis, it will
* check to see if the local file exists and is valid. If not, it will be added to the download
* queue for the 'libraries' identifier.
*
* @param {Object} versionData - the version data for the assets.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function validateLibraries(versionData, basePath){
return new Promise(function(fulfill, reject){
const libArr = versionData.libraries
const libPath = path.join(basePath, 'libraries')
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
async.eachLimit(libArr, 5, function(lib, cb){
if(Library.validateRules(lib.rules)){
let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!_validateLocal(libItm.to, 'sha1', libItm.hash)){
dlSize += (libItm.size*1)
libDlQueue.push(libItm)
}
}
cb()
}, function(err){
instance.libraries = new DLTracker(libDlQueue, dlSize)
instance.totaldlsize += dlSize
fulfill()
})
})
}
/**
* Public miscellaneous mojang file validation function. These files will be enqueued under
* the 'files' identifier.
*
* @param {Object} versionData - the version data for the assets.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function validateMiscellaneous(versionData, basePath){
return new Promise(async function(fulfill, reject){
await validateClient(versionData, basePath)
await validateLogConfig(versionData, basePath)
fulfill()
})
}
/**
* Validate client file - artifact renamed from client.jar to '{version}'.jar.
*
* @param {Object} versionData - the version data for the assets.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function validateClient(versionData, basePath, force = false){
return new Promise(function(fulfill, reject){
const clientData = versionData.downloads.client
const version = versionData.id
const targetPath = path.join(basePath, 'versions', version)
const targetFile = version + '.jar'
let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
if(!_validateLocal(client.to, 'sha1', client.hash) || force){
instance.files.dlqueue.push(client)
instance.files.dlsize += client.size*1
fulfill()
} else {
fulfill()
}
})
}
/**
* Validate log config.
*
* @param {Object} versionData - the version data for the assets.
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
*/
function validateLogConfig(versionData, basePath){
return new Promise(function(fulfill, reject){
const client = versionData.logging.client
const file = client.file
const targetPath = path.join(basePath, 'assets', 'log_configs')
let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
instance.files.dlqueue.push(logConfig)
instance.files.dlsize += client.size*1
fulfill()
} else {
fulfill()
}
})
}
/**
* This function will initiate the download processed for the specified identifiers. If no argument is
* given, all identifiers will be initiated. Note that in order for files to be processed you need to run
* the processing function corresponding to that identifier. If you run this function without processing
* the files, it is likely nothing will be enqueued in the global object and processing will complete
* immediately. Once all downloads are complete, this function will fire the 'dlcomplete' event on the
* global object instance.
*
* @param {Array.<{id: string, limit: number}>} identifiers - optional. The identifiers to process and corresponding parallel async task limit.
*/
function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}]){
this.progress = 0;
let win = remote.getCurrentWindow()
let shouldFire = true
for(let i=0; i<identifiers.length; i++){
let iden = identifiers[i]
let r = startAsyncProcess(iden.id, iden.limit)
if(r) shouldFire = false
}
if(shouldFire){
instance.emit('dlcomplete')
}
}
module.exports = {
loadVersionData,
validateAssets,
validateLibraries,
validateMiscellaneous,
processDlQueues,
instance,
Asset,
Library
}

View File

@@ -0,0 +1,75 @@
{
"version": "1.0",
"servers": [
{
"id": "WesterosCraft-1.11.2",
"name": "WesterosCraft Production Client",
"news-feed": "http://www.westeroscraft.com/api/rss.php?preset_id=12700544",
"icon-url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/server-prod.png",
"revision": "0.0.1",
"server-ip": "mc.westeroscraft.com",
"mc-version": "1.11.2",
"main-class": "TBD",
"libraries": [
{
"name": "net.minecraftforge.forge.forge-universal:1.11.2-13.20.0.2228",
"required": true,
"artifact": {
"size": 4123353,
"MD5": "5b9105f1a8552beac0c8228203d994ae",
"path": "net/minecraftforge/forge/1.11.2-13.20.0.2228/forge-1.11.2-13.20.0.2228-universal.jar",
"url": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.11.2-13.20.0.2228/forge-1.11.2-13.20.0.2228-universal.jar"
},
"launch-args": ["--tweakClass cpw.mods.fml.common.launcher.FMLTweaker"]
},
{
"name": "net.optifine.optifine:1.11.2_HD_U_B8",
"required": true,
"artifact": {
"size": 2050307,
"MD5": "c18c80f8bfa2a440cc5af4ab8816bc4b",
"path": "optifine/OptiFine/1.11.2_HD_U_B8/OptiFine-1.11.2_HD_U_B8.jar",
"url": "http://optifine.net/download.php?f=OptiFine_1.11.2_HD_U_B8.jar"
},
"launch-args": []
}
],
"forgemods": [
{
"name": "MODNAME",
"required": true,
"artifact": {
"size": 1234,
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
"path": "/path/to/lib/modname.jar",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
}
}
],
"litemods": [
{
"name": "MODNAME",
"required": true,
"artifact": {
"size": 1234,
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
"path": "/path/to/lib/modname.jar",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
}
}
],
"files": [
{
"name": "FILENAME",
"required": true,
"artifact": {
"size": 1234,
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
"path": "/path/to/lib/filename.jar",
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
}
}
]
}
]
}

View File

@@ -0,0 +1,136 @@
const mojang = require('mojang')
const uuidV4 = require('uuid/v4')
const path = require('path')
const child_process = require('child_process')
const ag = require('./assetguard.js')
const fs = require('fs')
const mkpath = require('mkdirp');
/* TODO - convert native extraction to use adm-zip. Currently not functional due to removal of unzip module (it was bad) */
launchMinecraft = function(versionData, basePath){
const authPromise = mojang.auth('EMAIL', 'PASS', uuidV4(), {
name: 'Minecraft',
version: 1
})
authPromise.then(function(data){
const args = finalizeArguments(versionData, data, basePath)
//TODO make this dynamic
const child = child_process.spawn('C:\\Program Files\\Java\\jre1.8.0_131\\bin\\javaw.exe', args)
})
}
finalizeArguments = function(versionData, authData, basePath){
const mcArgs = versionData['minecraftArguments']
const gameProfile = authData['selectedProfile']
const regex = new RegExp('\\${*(.*)}')
const argArr = mcArgs.split(' ')
argArr.unshift('net.minecraft.client.main.Main')
argArr.unshift(classpathArg(versionData, basePath))
argArr.unshift('-cp')
argArr.unshift('-Djava.library.path=' + path.join(basePath, 'natives'))
argArr.unshift('-Xmn128M')
argArr.unshift('-XX:-UseAdaptiveSizePolicy')
argArr.unshift('-XX:+CMSIncrementalMode')
argArr.unshift('-XX:+UseConcMarkSweepGC')
argArr.unshift('-Xmx1G')
for(let i=0; i<argArr.length; i++){
if(regex.test(argArr[i])){
const identifier = argArr[i].match(regex)[1]
let newVal = argArr[i]
switch(identifier){
case 'auth_player_name':
newVal = gameProfile['name']
break
case 'version_name':
newVal = versionData['id']
break
case 'game_directory':
newVal = basePath
break
case 'assets_root':
newVal = path.join(basePath, 'assets')
break
case 'assets_index_name':
newVal = versionData['assets']
break
case 'auth_uuid':
newVal = gameProfile['id']
break
case 'auth_access_token':
newVal = authData['accessToken']
break
case 'user_type':
newVal = 'MOJANG'
break
case 'version_type':
newVal = versionData['type']
break
}
argArr[i] = newVal
}
}
return argArr
}
classpathArg = function(versionData, basePath){
const libArr = versionData['libraries']
const libPath = path.join(basePath, 'libraries')
const nativePath = path.join(basePath, 'natives')
const version = versionData['id']
const cpArgs = [path.join(basePath, 'versions', version, version + '.jar')]
libArr.forEach(function(lib){
if(ag.Library.validateRules(lib['rules'])){
if(lib['natives'] == null){
const dlInfo = lib['downloads']
const artifact = dlInfo['artifact']
const to = path.join(libPath, artifact['path'])
cpArgs.push(to)
} else {
//Now we need to extract natives.
const natives = lib['natives']
const extractInst = lib['extract']
const exclusionArr = extractInst['exclude']
const opSys = ag.Library.mojangFriendlyOS()
const indexId = natives[opSys]
const dlInfo = lib['downloads']
const classifiers = dlInfo['classifiers']
const artifact = classifiers[indexId]
const to = path.join(libPath, artifact['path'])
fs.createReadStream(to).pipe(unzip.Parse()).on('entry', function(entry){
const fileName = entry.path
const type = entry.type
const size = entry.size
console.log(fileName)
let shouldExclude = false
exclusionArr.forEach(function(exclusion){
if(exclusion.indexOf(fileName) > -1){
shouldExclude = true
}
})
if(shouldExclude){
entry.autodrain()
}
else {
mkpath.sync(path.join(nativePath, fileName, '..'))
entry.pipe(fs.createWriteStream(path.join(nativePath, fileName)))
}
})
cpArgs.push(to)
}
}
})
return cpArgs.join(';')
}
module.exports = {
launchMinecraft
}

60
app/assets/js/script.js Normal file
View File

@@ -0,0 +1,60 @@
var $ = require('jQuery');
const remote = require('electron').remote
const shell = require('electron').shell
const path = require('path')
/* Open web links in the user's default browser. */
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault();
//testdownloads()
shell.openExternal(this.href)
});
testdownloads = async function(){
const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
const basePath = path.join(__dirname, '..', 'mcfiles')
let versionData = await ag.loadVersionData('1.11.2', basePath)
await ag.validateAssets(versionData, basePath)
console.log('assets done')
await ag.validateLibraries(versionData, basePath)
console.log('libs done')
await ag.validateMiscellaneous(versionData, basePath)
console.log('files done')
ag.instance.on('dlcomplete', function(){
lp.launchMinecraft(versionData, basePath)
})
ag.processDlQueues()
}
/*Opens DevTools window if you type "wcdev" in sequence.
This will crash the program if you are using multiple
DevTools, for example the chrome debugger in VS Code. */
const match = [87, 67, 68, 69, 86]
let at = 0;
document.addEventListener('keydown', function (e) {
switch(e.keyCode){
case match[0]:
if(at === 0) ++at
break
case match[1]:
if(at === 1) ++at
break
case match[2]:
if(at === 2) ++at
break
case match[3]:
if(at === 3) ++at
case match[4]:
if(at === 4) ++at
break
default:
at = 0
}
if(at === 5) {
var window = remote.getCurrentWindow()
window.toggleDevTools()
at = 0
}
})

View File

@@ -0,0 +1,44 @@
const app = require('electron')
const remote = require('electron').BrowserWindow
/**
* Doesn't work yet.
*/
exports.setIconBadge = function(text){
if(process.platform === 'darwin'){
app.dock.setBadge('' + text)
} else if (process.platform === 'win32'){
const win = remote.getFocusedWindow()
if(text === ''){
win.setOverlayIcon(null, '')
return;
}
//Create badge
const canvas = document.createElement('canvas')
canvas.height = 140;
canvas.width = 140;
const ctx = canvas.getContext('2d')
ctx.fillStyle = '#a02d2a'
ctx.beginPath()
ctx.ellipse(70, 70, 70, 70, 0, 0, 2 * Math.PI)
ctx.fill()
ctx.textAlign = 'center'
ctx.fillStyle = 'white'
if(text.length > 2 ){
ctx.font = '75px sans-serif'
ctx.fillText('' + text, 70, 98)
} else if (text.length > 1){
ctx.font = '100px sans-serif'
ctx.fillText('' + text, 70, 105)
} else {
ctx.font = '125px sans-serif'
ctx.fillText('' + text, 70, 112)
}
const badgeDataURL = canvas.toDataURL()
const img = NativeImage.createFromDataURL(badgeDataURL)
win.setOverlayIcon(img, '' + text)
}
}