Native files are now stored in the OS temp directory.
Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
const {AssetGuard} = require('./assetguard.js')
|
||||
const ConfigManager = require('./configmanager.js')
|
||||
const os = require('os')
|
||||
const path = require('path')
|
||||
const rimraf = require('rimraf')
|
||||
|
||||
console.log('Preloading')
|
||||
|
||||
@@ -15,4 +17,13 @@ if(ConfigManager.getSelectedServer() == null){
|
||||
console.log('Determining default selected server..')
|
||||
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()))
|
||||
ConfigManager.save()
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up temp dir.
|
||||
rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
|
||||
if(err){
|
||||
console.warn('Error while cleaning temp dir', err)
|
||||
} else {
|
||||
console.log('Cleaned temp dir.')
|
||||
}
|
||||
})
|
||||
Reference in New Issue
Block a user