Native files are now stored in the OS temp directory.

Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.
This commit is contained in:
Daniel Scalzi
2018-04-15 00:00:08 -04:00
parent 5475ac0c69
commit be39d60705
7 changed files with 53 additions and 29 deletions

View File

@@ -1,6 +1,8 @@
const {AssetGuard} = require('./assetguard.js')
const ConfigManager = require('./configmanager.js')
const os = require('os')
const path = require('path')
const rimraf = require('rimraf')
console.log('Preloading')
@@ -15,4 +17,13 @@ if(ConfigManager.getSelectedServer() == null){
console.log('Determining default selected server..')
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()))
ConfigManager.save()
}
}
// Clean up temp dir.
rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
console.warn('Error while cleaning temp dir', err)
} else {
console.log('Cleaned temp dir.')
}
})