Began working on launching minecraft process. Implementing hash validation for asset downloads. Full integration for the latter will be complete soon.
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11
index.js
11
index.js
@@ -18,15 +18,16 @@ function createWindow() {
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win.setMenu(null)
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//Code for testing, marked for removal one it's properly implemented.
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/*const assetdl = require('./app/assets/js/assetdownload.js')
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const assetdl = require('./app/assets/js/assetdownload.js')
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const basePath = path.join(__dirname, 'mcfiles')
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const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
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dataPromise.then(function(data){
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assetdl.downloadAssets(data, basePath)
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assetdl.downloadClient(data, basePath)
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assetdl.downloadLogConfig(data, basePath)
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assetdl.downloadLibraries(data, basePath)
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})*/
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//assetdl.downloadClient(data, basePath)
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//assetdl.downloadLogConfig(data, basePath)
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//assetdl.downloadLibraries(data, basePath)
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//require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
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})
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win.on('closed', () => {
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win = null
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