Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
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@@ -410,15 +410,12 @@ function _finalizeForgeAsset(asset, basePath){
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*/
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function startAsyncProcess(identifier, limit = 5){
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let win = remote.getCurrentWindow()
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let acc = 0
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const concurrentDlTracker = instance[identifier]
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const concurrentDlQueue = concurrentDlTracker.dlqueue.slice(0)
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console.log(concurrentDlQueue);
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if(concurrentDlQueue.length === 0){
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return false
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} else {
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console.log(concurrentDlQueue)
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async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
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let count = 0;
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mkpath.sync(path.join(asset.to, ".."))
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@@ -441,6 +438,7 @@ function startAsyncProcess(identifier, limit = 5){
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console.log('Failed to download ' + asset.from + '. Response code', resp.statusCode)
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instance.progress += asset.size*1
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win.setProgressBar(instance.progress/instance.totaldlsize)
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instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
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cb()
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}
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})
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@@ -451,6 +449,7 @@ function startAsyncProcess(identifier, limit = 5){
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instance.emit(identifier + 'dlprogress', acc)
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//console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
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win.setProgressBar(instance.progress/instance.totaldlsize)
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instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
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})
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}, function(err){
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if(err){
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@@ -592,7 +591,6 @@ function _assetChainValidateAssets(versionData, basePath, indexData){
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cb()
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}, function(err){
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instance.assets = new DLTracker(assetDlQueue, dlSize)
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instance.totaldlsize += dlSize*1
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fulfill()
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})
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})
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@@ -630,7 +628,6 @@ function validateLibraries(versionData, basePath){
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cb()
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}, function(err){
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instance.libraries = new DLTracker(libDlQueue, dlSize)
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instance.totaldlsize += dlSize*1
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fulfill()
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})
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})
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@@ -697,7 +694,7 @@ function validateLogConfig(versionData, basePath){
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if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
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instance.files.dlqueue.push(logConfig)
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instance.files.dlsize += client.size*1
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instance.files.dlsize += logConfig.size*1
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fulfill()
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} else {
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fulfill()
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@@ -735,7 +732,6 @@ function validateDistribution(serverpackid, basePath){
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_finalizeForgeAsset(asset, basePath)
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}
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}
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instance.totaldlsize += instance.forge.dlsize*1
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fulfill(serv)
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})
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})
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@@ -863,6 +859,13 @@ function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries'
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let shouldFire = true
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// Assign global dltracking variables.
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instance.totaldlsize = 0
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instance.progress = 0
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for(let i=0; i<identifiers.length; i++){
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instance.totaldlsize += instance[identifiers[i].id].dlsize
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}
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for(let i=0; i<identifiers.length; i++){
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let iden = identifiers[i]
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let r = startAsyncProcess(iden.id, iden.limit)
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@@ -1,4 +1,5 @@
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const fs = require('fs')
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const mkpath = require('mkdirp')
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const path = require('path')
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const uuidV4 = require('uuid/v4')
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@@ -28,6 +29,7 @@ class ConfigManager {
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load(){
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if(!fs.existsSync(this.path)){
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mkpath.sync(path.join(this.path, '..'))
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this._generateDefault()
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} else {
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this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8'))
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@@ -236,7 +236,7 @@ class ProcessBuilder {
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// Exclude noted files.
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exclusionArr.forEach(function(exclusion){
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if(exclusion.indexOf(fileName) > -1){
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if(fileName.indexOf(exclusion) > -1){
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shouldExclude = true
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}
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})
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@@ -37,11 +37,14 @@ document.onreadystatechange = function () {
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window.minimize()
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})
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document.getElementById("menu_button").addEventListener('click', function(e){
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console.log('testing')
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// Bind launch button
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document.getElementById("launch_button").addEventListener('click', function(e){
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console.log('Launching game..')
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testdownloads()
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})
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// Bind progress bar length to length of bot wrapper
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document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
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}
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}
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@@ -53,26 +56,63 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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})
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testdownloads = async function(){
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//const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
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let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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const details = document.getElementById("launch_details")
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const progress = document.getElementById("launch_progress")
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const det_text = document.getElementById("launch_details_text")
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det_text.innerHTML = 'Please wait..'
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progress.setAttribute('max', '100')
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details.style.display = 'flex'
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det_text.innerHTML = 'Loading version information..'
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const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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det_text.innerHTML = 'Validating asset integrity..'
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await ag.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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await ag.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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console.log('forge stuff done')
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det_text.innerHTML = 'Downloading files..'
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ag.instance.on('totaldlprogress', function(data){
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progress.setAttribute('max', data.total)
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progress.setAttribute('value', data.acc)
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})
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ag.instance.on('dlcomplete', async function(){
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det_text.innerHTML = 'Preparing to launch..'
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const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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name: 'Minecraft',
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version: 1
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})
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//lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY)
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//lp.launchMinecraft(versionData, GAME_DIRECTORY)
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let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
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const proc = pb.build()
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det_text.innerHTML = 'Launching game..'
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let proc;
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try{
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proc = pb.build()
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det_text.innerHTML = 'Done. Enjoy the server!'
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} catch(err) {
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det_text.innerHTML = 'Error while launching: ' + err.message;
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}
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setTimeout(function(){
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details.style.display = 'none'
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}, 5000)
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})
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ag.processDlQueues()
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}
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