Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.

This commit is contained in:
Daniel Scalzi
2017-11-27 04:31:54 -05:00
parent 5352239f91
commit dd9e1418c8
7 changed files with 223 additions and 16 deletions

View File

@@ -410,15 +410,12 @@ function _finalizeForgeAsset(asset, basePath){
*/
function startAsyncProcess(identifier, limit = 5){
let win = remote.getCurrentWindow()
let acc = 0
const concurrentDlTracker = instance[identifier]
const concurrentDlQueue = concurrentDlTracker.dlqueue.slice(0)
console.log(concurrentDlQueue);
if(concurrentDlQueue.length === 0){
return false
} else {
console.log(concurrentDlQueue)
async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
let count = 0;
mkpath.sync(path.join(asset.to, ".."))
@@ -441,6 +438,7 @@ function startAsyncProcess(identifier, limit = 5){
console.log('Failed to download ' + asset.from + '. Response code', resp.statusCode)
instance.progress += asset.size*1
win.setProgressBar(instance.progress/instance.totaldlsize)
instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
cb()
}
})
@@ -451,6 +449,7 @@ function startAsyncProcess(identifier, limit = 5){
instance.emit(identifier + 'dlprogress', acc)
//console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
win.setProgressBar(instance.progress/instance.totaldlsize)
instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
})
}, function(err){
if(err){
@@ -592,7 +591,6 @@ function _assetChainValidateAssets(versionData, basePath, indexData){
cb()
}, function(err){
instance.assets = new DLTracker(assetDlQueue, dlSize)
instance.totaldlsize += dlSize*1
fulfill()
})
})
@@ -630,7 +628,6 @@ function validateLibraries(versionData, basePath){
cb()
}, function(err){
instance.libraries = new DLTracker(libDlQueue, dlSize)
instance.totaldlsize += dlSize*1
fulfill()
})
})
@@ -697,7 +694,7 @@ function validateLogConfig(versionData, basePath){
if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
instance.files.dlqueue.push(logConfig)
instance.files.dlsize += client.size*1
instance.files.dlsize += logConfig.size*1
fulfill()
} else {
fulfill()
@@ -735,7 +732,6 @@ function validateDistribution(serverpackid, basePath){
_finalizeForgeAsset(asset, basePath)
}
}
instance.totaldlsize += instance.forge.dlsize*1
fulfill(serv)
})
})
@@ -863,6 +859,13 @@ function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries'
let shouldFire = true
// Assign global dltracking variables.
instance.totaldlsize = 0
instance.progress = 0
for(let i=0; i<identifiers.length; i++){
instance.totaldlsize += instance[identifiers[i].id].dlsize
}
for(let i=0; i<identifiers.length; i++){
let iden = identifiers[i]
let r = startAsyncProcess(iden.id, iden.limit)

View File

@@ -1,4 +1,5 @@
const fs = require('fs')
const mkpath = require('mkdirp')
const path = require('path')
const uuidV4 = require('uuid/v4')
@@ -28,6 +29,7 @@ class ConfigManager {
load(){
if(!fs.existsSync(this.path)){
mkpath.sync(path.join(this.path, '..'))
this._generateDefault()
} else {
this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8'))

View File

@@ -236,7 +236,7 @@ class ProcessBuilder {
// Exclude noted files.
exclusionArr.forEach(function(exclusion){
if(exclusion.indexOf(fileName) > -1){
if(fileName.indexOf(exclusion) > -1){
shouldExclude = true
}
})

View File

@@ -37,11 +37,14 @@ document.onreadystatechange = function () {
window.minimize()
})
document.getElementById("menu_button").addEventListener('click', function(e){
console.log('testing')
// Bind launch button
document.getElementById("launch_button").addEventListener('click', function(e){
console.log('Launching game..')
testdownloads()
})
// Bind progress bar length to length of bot wrapper
document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
}
}
@@ -53,26 +56,63 @@ $(document).on('click', 'a[href^="http"]', function(event) {
})
testdownloads = async function(){
//const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
const details = document.getElementById("launch_details")
const progress = document.getElementById("launch_progress")
const det_text = document.getElementById("launch_details_text")
det_text.innerHTML = 'Please wait..'
progress.setAttribute('max', '100')
details.style.display = 'flex'
det_text.innerHTML = 'Loading version information..'
const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 20)
det_text.innerHTML = 'Validating asset integrity..'
await ag.validateAssets(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 40)
console.log('assets done')
det_text.innerHTML = 'Validating library integrity..'
await ag.validateLibraries(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 60)
console.log('libs done')
det_text.innerHTML = 'Validating miscellaneous file integrity..'
await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 80)
console.log('files done')
det_text.innerHTML = 'Validating server distribution files..'
const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 100)
console.log('forge stuff done')
det_text.innerHTML = 'Downloading files..'
ag.instance.on('totaldlprogress', function(data){
progress.setAttribute('max', data.total)
progress.setAttribute('value', data.acc)
})
ag.instance.on('dlcomplete', async function(){
det_text.innerHTML = 'Preparing to launch..'
const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
name: 'Minecraft',
version: 1
})
//lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY)
//lp.launchMinecraft(versionData, GAME_DIRECTORY)
let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
const proc = pb.build()
det_text.innerHTML = 'Launching game..'
let proc;
try{
proc = pb.build()
det_text.innerHTML = 'Done. Enjoy the server!'
} catch(err) {
det_text.innerHTML = 'Error while launching: ' + err.message;
}
setTimeout(function(){
details.style.display = 'none'
}, 5000)
})
ag.processDlQueues()
}