Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
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@@ -37,11 +37,14 @@ document.onreadystatechange = function () {
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window.minimize()
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})
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document.getElementById("menu_button").addEventListener('click', function(e){
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console.log('testing')
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// Bind launch button
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document.getElementById("launch_button").addEventListener('click', function(e){
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console.log('Launching game..')
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testdownloads()
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})
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// Bind progress bar length to length of bot wrapper
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document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
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}
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}
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@@ -53,26 +56,63 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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})
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testdownloads = async function(){
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//const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
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let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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const details = document.getElementById("launch_details")
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const progress = document.getElementById("launch_progress")
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const det_text = document.getElementById("launch_details_text")
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det_text.innerHTML = 'Please wait..'
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progress.setAttribute('max', '100')
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details.style.display = 'flex'
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det_text.innerHTML = 'Loading version information..'
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const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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det_text.innerHTML = 'Validating asset integrity..'
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await ag.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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await ag.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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console.log('forge stuff done')
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det_text.innerHTML = 'Downloading files..'
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ag.instance.on('totaldlprogress', function(data){
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progress.setAttribute('max', data.total)
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progress.setAttribute('value', data.acc)
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})
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ag.instance.on('dlcomplete', async function(){
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det_text.innerHTML = 'Preparing to launch..'
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const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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name: 'Minecraft',
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version: 1
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})
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//lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY)
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//lp.launchMinecraft(versionData, GAME_DIRECTORY)
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let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
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const proc = pb.build()
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det_text.innerHTML = 'Launching game..'
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let proc;
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try{
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proc = pb.build()
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det_text.innerHTML = 'Done. Enjoy the server!'
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} catch(err) {
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det_text.innerHTML = 'Error while launching: ' + err.message;
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}
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setTimeout(function(){
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details.style.display = 'none'
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}, 5000)
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})
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ag.processDlQueues()
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}
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