Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.

This commit is contained in:
Daniel Scalzi
2017-11-27 04:31:54 -05:00
parent 5352239f91
commit dd9e1418c8
7 changed files with 223 additions and 16 deletions

View File

@@ -37,11 +37,14 @@ document.onreadystatechange = function () {
window.minimize()
})
document.getElementById("menu_button").addEventListener('click', function(e){
console.log('testing')
// Bind launch button
document.getElementById("launch_button").addEventListener('click', function(e){
console.log('Launching game..')
testdownloads()
})
// Bind progress bar length to length of bot wrapper
document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
}
}
@@ -53,26 +56,63 @@ $(document).on('click', 'a[href^="http"]', function(event) {
})
testdownloads = async function(){
//const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
const details = document.getElementById("launch_details")
const progress = document.getElementById("launch_progress")
const det_text = document.getElementById("launch_details_text")
det_text.innerHTML = 'Please wait..'
progress.setAttribute('max', '100')
details.style.display = 'flex'
det_text.innerHTML = 'Loading version information..'
const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 20)
det_text.innerHTML = 'Validating asset integrity..'
await ag.validateAssets(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 40)
console.log('assets done')
det_text.innerHTML = 'Validating library integrity..'
await ag.validateLibraries(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 60)
console.log('libs done')
det_text.innerHTML = 'Validating miscellaneous file integrity..'
await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 80)
console.log('files done')
det_text.innerHTML = 'Validating server distribution files..'
const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 100)
console.log('forge stuff done')
det_text.innerHTML = 'Downloading files..'
ag.instance.on('totaldlprogress', function(data){
progress.setAttribute('max', data.total)
progress.setAttribute('value', data.acc)
})
ag.instance.on('dlcomplete', async function(){
det_text.innerHTML = 'Preparing to launch..'
const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
name: 'Minecraft',
version: 1
})
//lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY)
//lp.launchMinecraft(versionData, GAME_DIRECTORY)
let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
const proc = pb.build()
det_text.innerHTML = 'Launching game..'
let proc;
try{
proc = pb.build()
det_text.innerHTML = 'Done. Enjoy the server!'
} catch(err) {
det_text.innerHTML = 'Error while launching: ' + err.message;
}
setTimeout(function(){
details.style.display = 'none'
}, 5000)
})
ag.processDlQueues()
}