Fixed game status monitoring.

Switched to version-safe regex for monitoring game launch progress.
Game output is now encoded in utf-8 to avoid multiple conversions from Uint8Array to String.
Note that game output has line breaks. Trim any content before testing it against regular expressions.
This commit is contained in:
Daniel Scalzi
2018-08-13 08:25:25 -04:00
parent 4f416220c2
commit f1d89c0e6b
2 changed files with 39 additions and 35 deletions

View File

@@ -424,9 +424,9 @@ let proc
// Is DiscordRPC enabled
let hasRPC = false
// Joined server regex
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
const SERVER_JOINED_REGEX = /\[.+\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/
const GAME_JOINED_REGEX = /\[.+\]: Skipping bad option: lastServer:/
const GAME_LAUNCH_REGEX = /^\[.+\]: MinecraftForge .+ Initialized$/
let aEx
let serv
@@ -585,37 +585,40 @@ function dlAsync(login = true){
console.log('authu', authUser)
let pb = new ProcessBuilder(serv, versionData, forgeData, authUser)
setLaunchDetails('Launching game..')
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(GAME_LAUNCH_REGEX.test(data.trim())){
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
proc.stdout.on('data', gameStateChange)
proc.stdout.removeListener('data', tempListener)
}
}
// Listener for Discord RPC.
const gameStateChange = function(data){
data = data.trim()
if(SERVER_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(GAME_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Sailing to Westeros!')
}
}
try {
// Build Minecraft process.
proc = pb.build()
setLaunchDetails('Done. Enjoy the server!')
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
proc.stdout.removeListener('data', tempListener)
}
}
// Listener for Discord RPC.
const gameStateChange = function(data){
if(servJoined.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(gameJoined.test(data)){
DiscordWrapper.updateDetails('Sailing to Westeros!')
}
}
// Bind listeners to stdout.
proc.stdout.on('data', tempListener)
proc.stdout.on('data', gameStateChange)
setLaunchDetails('Done. Enjoy the server!')
// Init Discord Hook
const distro = DistroManager.getDistribution()