## [4.0.0-alpha.248](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.248) (2023-05-31)


### Bug Fixes

* corrects the interrupt signal call arguments ([3077907](https://github.com/godot-escoria/escoria-demo-game/commit/30779078443f1eb2ba7dd9f133fd22d804b5502b))
* forces all show_menu and hide_menu commands to use auto transitions since the pause menu pauses the game, blocking further ESC script commands from running; updates room 14 for now ([6dd0a2c](https://github.com/godot-escoria/escoria-demo-game/commit/6dd0a2cd1958d7dbd7542aa85b09596e4fd14255))



## [4.0.0-alpha.247](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.247) (2023-05-29)



## [4.0.0-alpha.246](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.246) (2023-05-27)


### Bug Fixes

* accounts for text going past vertical limits of screen ([2294d83](https://github.com/godot-escoria/escoria-demo-game/commit/2294d83ff17e1dfc50523f51dc7439c6b2869e4d))



## [4.0.0-alpha.245](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.245) (2023-05-24)


### Bug Fixes

* fixes incorrect handler signature; also checks for null since it appears that sometimes the tween parameter is null when the handler is called ([0e47989](https://github.com/godot-escoria/escoria-demo-game/commit/0e47989fd1c9fb7cabfdd3b27fc73590d0e01222))



## [4.0.0-alpha.244](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.244) (2023-05-23)



## [4.0.0-alpha.243](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.243) (2023-05-23)



## [4.0.0-alpha.242](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.242) (2023-05-14)


### Features

* adds 'block_say' command/structure to allow for the reuse of dialog players, which can produce a better visual experience for characters that have speech spanning more than one dialog box ([04121b0](https://github.com/godot-escoria/escoria-demo-game/commit/04121b087bd1a7a3bd56d4679dbe9833c4b62fc5))



## [4.0.0-alpha.241](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.241) (2023-05-04)


### Features

* add fullscren option in options menu ([19c7685](https://github.com/godot-escoria/escoria-demo-game/commit/19c7685a68fc820fb0532a46978f9e12411ae7c7))
* updates checkout action version and allows for testing on this branch ([dd00869](https://github.com/godot-escoria/escoria-demo-game/commit/dd008690a3a71a8cca192e6dba3e6fc5ff65de9e))
* validates for multiple start locations set in an ESCRoom and updates scene tree with configuration warnings next to the offending ESCLocation nodes ([1f16421](https://github.com/godot-escoria/escoria-demo-game/commit/1f16421d65407c72f78d8e30e41f5299eb8db166))
* Wizard - set up combine when selected for inventory items ([dc4b6c2](https://github.com/godot-escoria/escoria-demo-game/commit/dc4b6c24fec49190bda594d8dfca83007d1fcb41))


### Bug Fixes

* adds code to manually show the popup since, according to Godot docs, using show() in the parent CanvasLayer won't show Popup-derived nodes ([fd05bc9](https://github.com/godot-escoria/escoria-demo-game/commit/fd05bc9f744abf604000925e2c8618a745f02cae))
* allows for string joining that's compatible with pre-3.5 Godot ([3727f82](https://github.com/godot-escoria/escoria-demo-game/commit/3727f82fbfeedd8bd433aae24b62509351673eb7))
* Attempted method call on a deleted object. ([#677](https://github.com/godot-escoria/escoria-demo-game/issues/677)) ([39165e4](https://github.com/godot-escoria/escoria-demo-game/commit/39165e4f20ea08329305616df46d78a8dd0249ce))
* avoids removing and re-adding dialog managers unnecessarily ([fdba154](https://github.com/godot-escoria/escoria-demo-game/commit/fdba1541c05f11128b1ca53cf08ff893559e9196))
* changes pause mode to block children from processing during pause by default ([648747c](https://github.com/godot-escoria/escoria-demo-game/commit/648747cf62a58becfb7b9ca3583a05bcd82d1722))
* Character creator - add tooltip, fix 8 dir angles, and make character selectable by default ([b47e653](https://github.com/godot-escoria/escoria-demo-game/commit/b47e65345f1dd453541cd5953063b54db5a7660e))
* clears tooltip when event is finished ([b827092](https://github.com/godot-escoria/escoria-demo-game/commit/b8270921760b333e2058845df4e1aad7b7d353eb))
* Correct error message for missing animation player ([82ebdc2](https://github.com/godot-escoria/escoria-demo-game/commit/82ebdc2d6e8e8d122bcb8bb65e97e79c7a9a9eb7))
* Corrected error message for angle in esc_movable ([5f78c02](https://github.com/godot-escoria/escoria-demo-game/commit/5f78c026dac1511adebac931c1a9d537cc7f4103))
* Debug message for when an item has no ESCLocation ([1709a25](https://github.com/godot-escoria/escoria-demo-game/commit/1709a25452ed3a1fc0359f2ffa836c68b7811d28))
* debugging; possible expired token so switching for new one created by me ([1d69c30](https://github.com/godot-escoria/escoria-demo-game/commit/1d69c30eda26ced393bea24b547a0a9eab267df0))
* Enabled playing of animated sprite by default ([cc0a067](https://github.com/godot-escoria/escoria-demo-game/commit/cc0a067b189e94b9b2ee503526c4f78b1d413682))
* ensure tidiness ([95f849e](https://github.com/godot-escoria/escoria-demo-game/commit/95f849ed5238b1977f0c9843fa5d8bf6039d5086))
* ensures proper number of interpolation placeholders ([68220ce](https://github.com/godot-escoria/escoria-demo-game/commit/68220ced91281e15b081283d2a11689a2153774d))
* Fix bug where inventory is invisible by default ([c597414](https://github.com/godot-escoria/escoria-demo-game/commit/c597414659f4fadb72e4e8cde2fde0acb7d41c29))
* Fix p_child is null exit on quit ([4604e00](https://github.com/godot-escoria/escoria-demo-game/commit/4604e006485f0f68c44ff056ab2aa785af6fc726))
* forces current_state updates as options don't always yield ([0ba6c37](https://github.com/godot-escoria/escoria-demo-game/commit/0ba6c3782a06dea0fffc17e6fcb6e272fd54d5da))
* Issue 336 - unclickable area with simplemouse ([cbb7984](https://github.com/godot-escoria/escoria-demo-game/commit/cbb79842d8b170a15153beb323bbd3b3a5505b3c))
* Issue-333 Error when room has no Global ID set ([a5195ef](https://github.com/godot-escoria/escoria-demo-game/commit/a5195ef2fc9c362cdd1c90fdb3f01def7b0ff7f5))
* makes 9verbs the default UI plugin ([14e5625](https://github.com/godot-escoria/escoria-demo-game/commit/14e5625bb572eff2fcdb0f410d77936ccd9f11b6))
* missing this check to see if the item needs to be combined with something or not ([7f1add6](https://github.com/godot-escoria/escoria-demo-game/commit/7f1add6505189bb355a306a6b953e39952edc6d2))
* Movable commands on non-movable items will be handled gracefully. ([0ea7b28](https://github.com/godot-escoria/escoria-demo-game/commit/0ea7b285b7e2d3831862910d9a84b3150d46dab9))
* moves resource caching into _process method and out of a separate thread to avoid odd resource/RID loading issues, as noted here: https://github.com/godotengine/godot/issues/63493 ([cfbc3a5](https://github.com/godot-escoria/escoria-demo-game/commit/cfbc3a5c3137afb98a5ab12dddf8b2af7721b5a5))
* necessary in order to prevent error message from printing out ([6842ed4](https://github.com/godot-escoria/escoria-demo-game/commit/6842ed48eaf13c21cc1bcce267848bda35723d27))
* Populate default animation as the object manager expects it ([0610449](https://github.com/godot-escoria/escoria-demo-game/commit/0610449dbf4681e14e2ac07e02174e3e1b77e1e7))
* Remove call to stop dialog to correct player mirroring ([6692953](https://github.com/godot-escoria/escoria-demo-game/commit/6692953385e1a96082b4dad676715de6f8a0d2c5))
* removes type as ESCResourceCache checks the type of 'res' and can expect a non-Resource-derived value, e.g. ResourceInteractiveLoader ([16fd3d6](https://github.com/godot-escoria/escoria-demo-game/commit/16fd3d63011e9a18b9abb86a728b7b75bb6644f6))
* updates various references to use new dialog manager code ([ffb6271](https://github.com/godot-escoria/escoria-demo-game/commit/ffb6271d0eccbe95c5be4377576d0288828f9f09))
* uses proper casting and updates validation checks ([327b72f](https://github.com/godot-escoria/escoria-demo-game/commit/327b72f67b2a2358977c326d5a2f4516690cb911))
* uses updated, non-expiring PAT although it's 'personal' and mine; the fix for the fanout issues involved resetting the repos that used 'core' as there was a divergence between the repos ([bf30156](https://github.com/godot-escoria/escoria-demo-game/commit/bf301565eb51409002fcdfaae2ef0890594b87b7))
* Wizard - NPCs have to be ESCItems instead of ESCPlayers ([b0c0c5d](https://github.com/godot-escoria/escoria-demo-game/commit/b0c0c5d61b70bd0f24d62388deb1425333ac913f))
* wrong argument passed in turn_to error message ([4e146ae](https://github.com/godot-escoria/escoria-demo-game/commit/4e146ae78ca137f3056668db55bd52e82af23ab7))



## [4.0.0-alpha.240](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.240) (2022-12-15)


### Features

* Add thinking avatar scene for Mark ([2a55da5](https://github.com/godot-escoria/escoria-demo-game/commit/2a55da506735a3328b03446113ca4c1ef4f4c721))


### Bug Fixes

* changes the registering of items already in a room from ERROR to WARN. ([2db5818](https://github.com/godot-escoria/escoria-demo-game/commit/2db581861a4c8e7ce57e5595e411d381254388be))



## [4.0.0-alpha.239](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.239) (2022-12-09)



## [4.0.0-alpha.238](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.238) (2022-12-09)


### Features

* Updated room 6 conversation ([68f55e2](https://github.com/godot-escoria/escoria-demo-game/commit/68f55e2d5abffd2a6ddb14b77c7f0a3a5967235b))


### Bug Fixes

* restores state on returning; for some reason, previously state was modified but never restored. ([9398ce9](https://github.com/godot-escoria/escoria-demo-game/commit/9398ce96c376c4214e0cc85f9d4509c6b2a28818))
* returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options. ([328e5ef](https://github.com/godot-escoria/escoria-demo-game/commit/328e5efdd9c126b6e0d3fbf3a1d487267258de5f))



## [4.0.0-alpha.237](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.237) (2022-12-09)


### Bug Fixes

* disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing. ([0ff3513](https://github.com/godot-escoria/escoria-demo-game/commit/0ff35136ba1dd1be9749a90d65721264ed3f5c22))



## [4.0.0-alpha.236](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.236) (2022-12-04)


### Features

* adds additional options to dialog manager, including a left-click action option and a text skipping option ([d676e50](https://github.com/godot-escoria/escoria-demo-game/commit/d676e50284ac5747e81bc15872eb69195905edb0))
* adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering. ([13a6005](https://github.com/godot-escoria/escoria-demo-game/commit/13a600598f427d7a86e39590596fc747c4702b7d))
* adds warnings w/ defaults when using settings; uses same calculation basis for text speeds/times; changes time units to ms ([f64b596](https://github.com/godot-escoria/escoria-demo-game/commit/f64b59621d52837dd27c4956b16959f8e197b871))
* allows for the skipping of dialogue after the text is fully visible; still need to look at integrating with user options ([bd2f282](https://github.com/godot-escoria/escoria-demo-game/commit/bd2f28214b5b18e25b8e6a2a7de49752b68b40f5))


### Bug Fixes

* prevents illegal WPM values and uses default in those cases. ([e441414](https://github.com/godot-escoria/escoria-demo-game/commit/e4414141cb35e2534cce7a3d9f8f64ac9cbc31b7))
* Trimmed audio files ([3e93fd3](https://github.com/godot-escoria/escoria-demo-game/commit/3e93fd31c61c9d29eadd3270ec2205cdaef8ea54))



## [4.0.0-alpha.235](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.235) (2022-12-04)


### Bug Fixes

* allows for colons to be placed anywhere in the dialogue being spoken. ([064973f](https://github.com/godot-escoria/escoria-demo-game/commit/064973f0a985e04fec3be2111cd0148fa96f64e8))



## [4.0.0-alpha.234](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.234) (2022-12-04)


### Bug Fixes

* discard non interactive items from hovering when they are hidden ([29371ef](https://github.com/godot-escoria/escoria-demo-game/commit/29371ef93626ef55ebb15118abf9ce6492cddbfd))



## [4.0.0-alpha.233](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.233) (2022-11-28)


### Bug Fixes

* Removing dialog settings from core ([028de08](https://github.com/godot-escoria/escoria-demo-game/commit/028de087fdd7ba97d1053dc4e66dc3da5dfc0451))



## [4.0.0-alpha.232](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.232) (2022-11-28)


### Bug Fixes

* Wizard - verify that inventory items are written to valid folders ([36c199a](https://github.com/godot-escoria/escoria-demo-game/commit/36c199a5f56757f1ba346599c201c027acb28fa6))



## [4.0.0-alpha.231](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.231) (2022-11-21)



## [4.0.0-alpha.230](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.230) (2022-11-13)


### Features

* adds adjustable reading speed/display time ([a3da01e](https://github.com/godot-escoria/escoria-demo-game/commit/a3da01e4cc3199a7250e60c2646c79ab59bd8c21))



## [4.0.0-alpha.229](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.229) (2022-11-13)


### Features

* adds blocking versions of camera commands that can tween/transition. ([20f1aee](https://github.com/godot-escoria/escoria-demo-game/commit/20f1aee6c2b2df21646d8171a0daf39b4c37b702))


### Bug Fixes

* makes this button usable again ([595bbed](https://github.com/godot-escoria/escoria-demo-game/commit/595bbed8704f12665ba6ccb5d8d4f8710468e0a1))
* yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition. ([9f2cfd0](https://github.com/godot-escoria/escoria-demo-game/commit/9f2cfd0dd0b52db4f97657f75ff5e2e2d609319a))



## [4.0.0-alpha.228](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.228) (2022-11-09)


### Bug Fixes

* unwanted error messages when opening a room in editor ([056db75](https://github.com/godot-escoria/escoria-demo-game/commit/056db7592996d35010cbf67dec5b14c8073437e6))



## [4.0.0-alpha.227](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.227) (2022-11-08)


### Bug Fixes

* interrupt not implemented messages changed to debug from warn ([0e397c4](https://github.com/godot-escoria/escoria-demo-game/commit/0e397c46674c0e0e5ae4b049084f4a32f0978b9c))



## [4.0.0-alpha.226](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.226) (2022-11-08)


### Bug Fixes

* issue_292 - Corrected navigation polygon for room 4 ([372e3c6](https://github.com/godot-escoria/escoria-demo-game/commit/372e3c66cb5fdf3172c6b45d2239c1300f5cf4e8))



## [4.0.0-alpha.225](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.225) (2022-11-08)


### Bug Fixes

* Move wizard path to rooms to its own Godot setting ([e551e36](https://github.com/godot-escoria/escoria-demo-game/commit/e551e365ac2eb23219b11b4dbeedf20058aff5b4))



## [4.0.0-alpha.224](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.224) (2022-10-31)


### Bug Fixes

* camera_push now validates against camera_node like ESCCamera. ([3009fe1](https://github.com/godot-escoria/escoria-demo-game/commit/3009fe1242a83f18a6f8a7c8daa9ce9f679056e2))
* cleaning up and updating validation code. ([e807044](https://github.com/godot-escoria/escoria-demo-game/commit/e807044e45d75548858b671e85faa6ea6209d2ec))
* room 7 lift interaction fixed based on new camera behavior. ([1657c0d](https://github.com/godot-escoria/escoria-demo-game/commit/1657c0d452757b786ec60de32a424e9d7a2555bc))
* updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation. ([d95d26f](https://github.com/godot-escoria/escoria-demo-game/commit/d95d26ff5fb00030c4d8a06ea95f7b040e2f2bc2))
* Updates those camera commands that make use of translation to compensate for drag margins. ([cc74206](https://github.com/godot-escoria/escoria-demo-game/commit/cc74206e6c1877d50ab29f3febd65f533620cfd5))



## [4.0.0-alpha.223](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.223) (2022-10-31)


### Features

* adds in additional information concerning failed statement. ([b11e196](https://github.com/godot-escoria/escoria-demo-game/commit/b11e196d4b1131e555b2b54731655cf1cb36b6c5))
* includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages ([4065b5c](https://github.com/godot-escoria/escoria-demo-game/commit/4065b5c83e55bc7820a5195eeb984686ab323f22))



## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30)


### Bug Fixes

* ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. ([88214e4](https://github.com/godot-escoria/escoria-demo-game/commit/88214e46116d56ee6d0c84f38e80c3c41d1fc633))



## [4.0.0-alpha.221](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.221) (2022-10-24)


### Features

* escoria-wizard ([faab5ba](https://github.com/godot-escoria/escoria-demo-game/commit/faab5ba8081b5789849a62d427cdfa546d760659))


### Bug Fixes

* fixes background image blowing up to 1:1 size; also small cleanup ([950ee46](https://github.com/godot-escoria/escoria-demo-game/commit/950ee463d8b3d0829cd92d4aeecc95ca0216a465))
* small UI touchups/fixes ([f74cb48](https://github.com/godot-escoria/escoria-demo-game/commit/f74cb48b3d4dba0fe462a84f0399a5a019ea9b3b))



## [4.0.0-alpha.220](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.220) (2022-10-24)


### Bug Fixes

* Documentation clarifications ([6ea0c29](https://github.com/godot-escoria/escoria-demo-game/commit/6ea0c2923421f8b2d088aa942a346a7d5ee1e697))



## [4.0.0-alpha.219](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.219) (2022-10-24)


### Bug Fixes

* Support for both int and real for set_angle command ([fd6142c](https://github.com/godot-escoria/escoria-demo-game/commit/fd6142c7c250b2b73f4e22ce0f8b33041fc7e96f))



## [4.0.0-alpha.218](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.218) (2022-09-14)


### Bug Fixes

* UI should now highlight proper verb instead of always going back to an item's default action ([62c2920](https://github.com/godot-escoria/escoria-demo-game/commit/62c2920439a4a7cb23b30b3be321bcaa43f0c286))



## [4.0.0-alpha.217](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.217) (2022-09-13)


### Features

* allows for  command to specify the currently active player for saying things ([5f4c97c](https://github.com/godot-escoria/escoria-demo-game/commit/5f4c97ca9992a6ac7fc5fedac379593f90ac542d))
* allows for default/fallback actions to be specified ([8957008](https://github.com/godot-escoria/escoria-demo-game/commit/895700870d4d3b4da305d470bb7390762d8382db))


### Bug Fixes

* adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order ([7201f02](https://github.com/godot-escoria/escoria-demo-game/commit/7201f02304a590dd2b40c43448294714c197f6c4))
* clears tooltip after any action has finished regardless of success ([6e220e7](https://github.com/godot-escoria/escoria-demo-game/commit/6e220e7e64c62013cfd369e2237e502fd2323e2a))
* focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is ([169a5b5](https://github.com/godot-escoria/escoria-demo-game/commit/169a5b501a98b5753051f2aeec3a32d3ff435c77))
* Interrupts player's simple walk on any new action ([d28118f](https://github.com/godot-escoria/escoria-demo-game/commit/d28118f567c949e2043a662b17765dcd1d378b03))



## [4.0.0-alpha.216](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.216) (2022-09-12)


### Bug Fixes

* fixes inconsistent return type from queue_event_from_esc ([ad445cd](https://github.com/godot-escoria/escoria-demo-game/commit/ad445cd43badb5d0741707e0fe26e88a0d8e8779))



## [4.0.0-alpha.215](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.215) (2022-09-11)


### Bug Fixes

* walk error message missing a parameter ([aedc377](https://github.com/godot-escoria/escoria-demo-game/commit/aedc3773d1ff5628be88d1ec029a0f44e3e24dbe))



## [4.0.0-alpha.214](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.214) (2022-09-04)


### Bug Fixes

* get_simple_path not working properly in Godot 3.5 ([382536b](https://github.com/godot-escoria/escoria-demo-game/commit/382536b1494ba8bca603cfedf6bc6c6c9c25d165))



## [4.0.0-alpha.213](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.213) (2022-09-01)



## [4.0.0-alpha.212](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.212) (2022-08-26)


### Bug Fixes

* guards against scenes with no player set or loaded ([d04c46c](https://github.com/godot-escoria/escoria-demo-game/commit/d04c46c14d193d859084d6bfa45b200fd037ba57))



## [4.0.0-alpha.211](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.211) (2022-08-24)


### Bug Fixes

* ignores mouse enter events for non-actionable items (i.e. non-interactive or not active) ([210f0d2](https://github.com/godot-escoria/escoria-demo-game/commit/210f0d25e4560697e53840b22b0ea62eff285320))



## [4.0.0-alpha.210](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.210) (2022-08-24)


### Bug Fixes

* disallows the use of specified strings in the name argument for these commands ([5be887c](https://github.com/godot-escoria/escoria-demo-game/commit/5be887cdf592b8dd88890398594394e4a6754224))



## [4.0.0-alpha.209](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.209) (2022-08-23)


### Bug Fixes

* accounts for item offsets, i.e. those not at (0, 0) ([308d72d](https://github.com/godot-escoria/escoria-demo-game/commit/308d72d5aa914e5f3f32bbda958332e3e567e752))
* allows inactive/non-interactive item clicks to pass through to appropriate background click event ([5b315bb](https://github.com/godot-escoria/escoria-demo-game/commit/5b315bb0ee60078aaaab4088ea5b08bf248fd9de))
* blocks actions on inputs for non-interactive and/or non-active items/objects ([8134950](https://github.com/godot-escoria/escoria-demo-game/commit/813495051bdd7332da9f0f9237be81c3ac9959f9))
* puts these items back at the origin which is necessary so their positions in the scene can be used ([6890629](https://github.com/godot-escoria/escoria-demo-game/commit/689062989b6341391b7a59238e1e6816be599715))



## [4.0.0-alpha.208](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.208) (2022-08-17)



## [4.0.0-alpha.207](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.207) (2022-08-12)



## [4.0.0-alpha.206](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.206) (2022-08-09)


### Bug Fixes

* added prepositions to escoria-ui-keyboards-9verbs ([0da57b7](https://github.com/godot-escoria/escoria-demo-game/commit/0da57b78202149161ffcd15e167eb88577ece9ba))
* Issue-176 Give xyz with should say give xyz to ([bb983d5](https://github.com/godot-escoria/escoria-demo-game/commit/bb983d561b856d1fe85e3675f99a3482589ffffa))



## [4.0.0-alpha.205](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.205) (2022-08-09)


### Bug Fixes

* prevents a channel from being cleared out when there are event exceptions ([e633966](https://github.com/godot-escoria/escoria-demo-game/commit/e6339667273d921dd0308c76af2f812e477fd3bd))



## [4.0.0-alpha.204](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.204) (2022-08-09)


### Bug Fixes

* Remove useless escoria.godot config file ([41f5d66](https://github.com/godot-escoria/escoria-demo-game/commit/41f5d6606e4385e60752126aee40664a9608593f))



## [4.0.0-alpha.203](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.203) (2022-08-09)


### Features

* validates updated camera position against current camera limits; also some messaging updates ([abb01b7](https://github.com/godot-escoria/escoria-demo-game/commit/abb01b7f0b200f64667e1af963661b48f1c3e3c9))


### Bug Fixes

* changes camera target vs limit errors to warnings and makes sure they're in the right places ([e4bb111](https://github.com/godot-escoria/escoria-demo-game/commit/e4bb111cb9e49c2c184840f4c661b9c1f6345dca))
* has_point() is exclusive of right-/bottom-edge, so we need to account for that ([4a6f02b](https://github.com/godot-escoria/escoria-demo-game/commit/4a6f02b7aee156f480a5d28fbcf4bf738f261ffd))



## [4.0.0-alpha.202](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.202) (2022-08-09)


### Bug Fixes

* prevents changing scenes to the same scene as is current ([#619](https://github.com/godot-escoria/escoria-demo-game/issues/619)) ([6a223ca](https://github.com/godot-escoria/escoria-demo-game/commit/6a223ca199d8ed7fe058251aa51a5fa7ae64fe81))



## [4.0.0-alpha.201](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.201) (2022-08-09)



## [4.0.0-alpha.200](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.200) (2022-07-19)


### Bug Fixes

* changes 'scenery' node from Node to Node2D so it will respect the visibility of the root (i.e. the room). ([0944f60](https://github.com/godot-escoria/escoria-demo-game/commit/0944f601f47f63f4c7a79f8cdcbbf6388cb736a1))
* forces immediate animation start in order to avoid 'flashing' or delayed start ([c30d109](https://github.com/godot-escoria/escoria-demo-game/commit/c30d109645f5910fa560bbc6705526e3339a2a08))



## [4.0.0-alpha.199](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.199) (2022-07-18)


### Bug Fixes

* logs a warning if the avatar path isn't set or if the avatar itself can't be found ([4991ff3](https://github.com/godot-escoria/escoria-demo-game/commit/4991ff342363767497e4188f6f44418d93bf612f))
* puts a default avatar path back as it had gone missing for some reason ([c4afb59](https://github.com/godot-escoria/escoria-demo-game/commit/c4afb59121b01cb3328f74354179b2b0fa137623))



## [4.0.0-alpha.196](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.196) (2022-07-18)



## [4.0.0-alpha.195](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.195) (2022-07-16)


### Features

* appends the global ID or node name of the item/player to any warning messages ([2966502](https://github.com/godot-escoria/escoria-demo-game/commit/29665028060cde876a82161ee0a52f4e1b6eaee6))
* performs basic validation for ESCAnimationResource in-editor and in-game ([db85689](https://github.com/godot-escoria/escoria-demo-game/commit/db8568966898a8e3a0486b952ff4b47c60e9fc7c))



## [4.0.0-alpha.194](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.194) (2022-07-14)


### Bug Fixes

* Correctly get inventory objects registered in other rooms ([#608](https://github.com/godot-escoria/escoria-demo-game/issues/608)) ([324ef5f](https://github.com/godot-escoria/escoria-demo-game/commit/324ef5f5e6ac5e31fd6edc9b68b32feb365a27d9))



## [4.0.0-alpha.193](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.193) (2022-07-12)



## [4.0.0-alpha.192](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.192) (2022-07-12)


### Bug Fixes

* escoria-core warning plugin has godot editor style ([#607](https://github.com/godot-escoria/escoria-demo-game/issues/607)) ([492f735](https://github.com/godot-escoria/escoria-demo-game/commit/492f735b9ee000cd68d135ec81cdb3c0737787a0))



## [4.0.0-alpha.191](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.191) (2022-07-12)



## [4.0.0-alpha.190](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.190) (2022-07-11)



## [4.0.0-alpha.189](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.189) (2022-07-10)



## [4.0.0-alpha.188](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.188) (2022-06-23)


### Bug Fixes

* handles translation keys that have only one word (i.e. no spaces… ([#596](https://github.com/godot-escoria/escoria-demo-game/issues/596)) ([653e336](https://github.com/godot-escoria/escoria-demo-game/commit/653e33638311c8b70122aa56242dbd3782bb9b6b))



## [4.0.0-alpha.187](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.187) (2022-06-10)


### Bug Fixes

* Fixes typo in say statement ([#600](https://github.com/godot-escoria/escoria-demo-game/issues/600)) ([245e9fa](https://github.com/godot-escoria/escoria-demo-game/commit/245e9fa8266d046b5bce267264dbda2983c8e1fb))



## [4.0.0-alpha.186](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.186) (2022-05-19)


### Features

* room6 New graphics ([#532](https://github.com/godot-escoria/escoria-demo-game/issues/532)) ([641cd9f](https://github.com/godot-escoria/escoria-demo-game/commit/641cd9f7cb9b84f0cd703751e2363ebe5020eba7))



## [4.0.0-alpha.185](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.185) (2022-05-13)


### Bug Fixes

* Fix [#168](https://github.com/godot-escoria/escoria-demo-game/issues/168) as turn to in room 10 didn't work correctly ([#597](https://github.com/godot-escoria/escoria-demo-game/issues/597)) ([fa5e57a](https://github.com/godot-escoria/escoria-demo-game/commit/fa5e57aa4e30c5632d2f003ffb39f4413e875318))



## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13)


### Bug Fixes

* prevents duplicate item registration ([#587](https://github.com/godot-escoria/escoria-demo-game/issues/587)) ([0fd0ba4](https://github.com/godot-escoria/escoria-demo-game/commit/0fd0ba45ae1799e9ddca18693e84811478101006))



## [4.0.0-alpha.183](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.183) (2022-05-11)



## [4.0.0-alpha.182](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.182) (2022-05-11)


### Features

* changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) ([954e014](https://github.com/godot-escoria/escoria-demo-game/commit/954e014cbf5eb09e8239cb77cf959da29b6ea2ff))
* disallows user input during scene changes ([c9c7cd2](https://github.com/godot-escoria/escoria-demo-game/commit/c9c7cd2dfa426e4d6fa12c0d92075c2b5b217d77))


### Bug Fixes

* avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu ([aeffe09](https://github.com/godot-escoria/escoria-demo-game/commit/aeffe09e3429ecb6e28ac637397a6eb5e568a133))
* avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future ([ff17854](https://github.com/godot-escoria/escoria-demo-game/commit/ff178541fca9ecc1694af5b6e675c600452c8ceb))
* checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events ([9e247a9](https://github.com/godot-escoria/escoria-demo-game/commit/9e247a9218b2b08654ef92e060b591ff3759dcb6))
* iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room ([acfb3d9](https://github.com/godot-escoria/escoria-demo-game/commit/acfb3d9ddd8cb47c13d2d221dfb5bc3689583215))
* necessary guard in case 'run' hasn't been executed yet ([8594779](https://github.com/godot-escoria/escoria-demo-game/commit/85947794b92fc4ee4652e279ff2434cca1912e66))
* repeating fix from another branch; these will be merged anyway ([64ac765](https://github.com/godot-escoria/escoria-demo-game/commit/64ac7654f4fd81648c257f23bccdd1e8c22027ed))
* room breaks since it wasn't positioned correctly ([77ba581](https://github.com/godot-escoria/escoria-demo-game/commit/77ba581398b311a38ea14af29b87acd4cc248236))



## [4.0.0-alpha.181](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.181) (2022-05-02)


### Bug Fixes

* implement varargs for ESC commands. 'custom' makes use of this [#592](https://github.com/godot-escoria/escoria-demo-game/issues/592) ([738ce0d](https://github.com/godot-escoria/escoria-demo-game/commit/738ce0debca0f51ae3b639838eb959c01850ce9c))



## [4.0.0-alpha.180](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.180) (2022-05-02)


### Bug Fixes

* prevents the same event from being queued multiple times in a row ([0468817](https://github.com/godot-escoria/escoria-demo-game/commit/046881781285767ea911046c48a1eb60b4fabc4b))



## [4.0.0-alpha.179](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.179) (2022-05-01)


### Bug Fixes

* manage clearing of current_action when action is interrupted ([#584](https://github.com/godot-escoria/escoria-demo-game/issues/584)) ([b8983b8](https://github.com/godot-escoria/escoria-demo-game/commit/b8983b8b4269a6e5195b6baf084d86443f7b8f00))



## [4.0.0-alpha.178](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.178) (2022-05-01)



## [4.0.0-alpha.177](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.177) (2022-04-30)


### Documentation

* Updated say command docs for audio and translations ([#589](https://github.com/godot-escoria/escoria-demo-game/issues/589)) ([357799c](https://github.com/godot-escoria/escoria-demo-game/commit/357799cc4d00a1b9d70e1e7fecb0d544cf0b3eef))



## [4.0.0-alpha.176](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.176) (2022-04-30)


### Bug Fixes

* avoids crashing when selected_action is null ([#586](https://github.com/godot-escoria/escoria-demo-game/issues/586)) ([f9e39af](https://github.com/godot-escoria/escoria-demo-game/commit/f9e39af7989b7a01bfbac119dff6f7b7b5f8df5d))



## [4.0.0-alpha.175](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.175) (2022-04-30)


### Bug Fixes

* disable ESCGame inputs until signal room_ready is emitted ([#582](https://github.com/godot-escoria/escoria-demo-game/issues/582)) ([8a58aa7](https://github.com/godot-escoria/escoria-demo-game/commit/8a58aa7efc8cc27124f583789fb8f493b2ee3366))



## [4.0.0-alpha.174](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.174) (2022-04-30)


### Bug Fixes

* adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup ([eeb7042](https://github.com/godot-escoria/escoria-demo-game/commit/eeb7042d11019f1aa63c9b55be859d65ed5b4cef))
* allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second ([6afff99](https://github.com/godot-escoria/escoria-demo-game/commit/6afff99e7cba6d1c534d8595ed3e0d77d0e2248e))
* avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul ([5d23bb1](https://github.com/godot-escoria/escoria-demo-game/commit/5d23bb1af12d58efb30d92e65ddd0679393114c6))
* eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events ([f69b29d](https://github.com/godot-escoria/escoria-demo-game/commit/f69b29da29e5bc96e9cbccca822042bbf9aa8eb7))



## [4.0.0-alpha.173](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.173) (2022-04-30)



## [4.0.0-alpha.172](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.172) (2022-04-27)


### Bug Fixes

* Enforce rooms to be located at (0,0) ([#576](https://github.com/godot-escoria/escoria-demo-game/issues/576)) ([72e6517](https://github.com/godot-escoria/escoria-demo-game/commit/72e6517a3502872f68ab0f8c2f283a06faefbb83))



## [4.0.0-alpha.171](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.171) (2022-04-24)


### Bug Fixes

* removed calls to inexisting escoria singleton after plugin disbld ([#578](https://github.com/godot-escoria/escoria-demo-game/issues/578)) ([b23adae](https://github.com/godot-escoria/escoria-demo-game/commit/b23adae3604b54d0d1e8851ee3e9022392f79a2e))



## [4.0.0-alpha.170](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.170) (2022-04-23)


### Bug Fixes

* incorrect dialog player type ([3acf5eb](https://github.com/godot-escoria/escoria-demo-game/commit/3acf5ebe2afcb76cdde1357942d53094463d8382))



## [4.0.0-alpha.169](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.169) (2022-04-23)



## [4.0.0-alpha.168](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.168) (2022-04-23)


### Features

* New room 15 files ([#575](https://github.com/godot-escoria/escoria-demo-game/issues/575)) ([488b206](https://github.com/godot-escoria/escoria-demo-game/commit/488b20656deffcfeb3c535ff848035d6a22307e6))



## [4.0.0-alpha.167](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.167) (2022-04-23)


### Features

* Save objects states in Obj Manager to keep them btwn rooms ([#554](https://github.com/godot-escoria/escoria-demo-game/issues/554)) ([4b2b6f5](https://github.com/godot-escoria/escoria-demo-game/commit/4b2b6f516e01e9e84fc99db5aa579d78d6dadc49))



## [4.0.0-alpha.166](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.166) (2022-04-21)



## [4.0.0-alpha.165](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.165) (2022-04-21)


### Bug Fixes

* fixes incorrect date formatting ([#577](https://github.com/godot-escoria/escoria-demo-game/issues/577)) ([c4296a1](https://github.com/godot-escoria/escoria-demo-game/commit/c4296a17a1e498c9905f21f59010522cb378db0e))



## [4.0.0-alpha.164](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.164) (2022-04-21)


### Bug Fixes

* Corrected wether to whether ([584b81a](https://github.com/godot-escoria/escoria-demo-game/commit/584b81a496a95fadb5062dc31ce8db09cc0c3269))



## [4.0.0-alpha.163](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.163) (2022-04-21)


### Code Refactoring

* remove deprecated debug command ([eeea2d0](https://github.com/godot-escoria/escoria-demo-game/commit/eeea2d0e5a83c107fe708143591cc5596347afd0))



## [4.0.0-alpha.162](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.162) (2022-04-19)


### Bug Fixes

* correct change nodes of node type to node2d type to fix transition bug ([1db0bc4](https://github.com/godot-escoria/escoria-demo-game/commit/1db0bc4a3996ff4485c8a1a38f8e27f32e2fcae5))



## [4.0.0-alpha.161](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.161) (2022-04-19)


### Bug Fixes

* change hotspots Node to Node2D to allow for proper room visibility swapping ([b985c42](https://github.com/godot-escoria/escoria-demo-game/commit/b985c42e086395e7becc05f325353d5ca75c42e5))
* fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering ([9db27c6](https://github.com/godot-escoria/escoria-demo-game/commit/9db27c6a7487b9aab654b6d802f630606906e738))
* missing this parameter ([4b3b96b](https://github.com/godot-escoria/escoria-demo-game/commit/4b3b96b688f46dcbaa186ded94be5d78a51fd373))
* moves game scene removal/addition to room until after transition; still needs testing, especially w instant transitions ([8d1b00b](https://github.com/godot-escoria/escoria-demo-game/commit/8d1b00bb90b31018886275ce8e617778a8d563b9))
* needs instantiation; also small cleanup ([0cf4672](https://github.com/godot-escoria/escoria-demo-game/commit/0cf467216128be9b4c70f1e8271c7e1df7b76fa1))
* prevents async (i.e. events that are yielded to) from overlapping ([3ff3849](https://github.com/godot-escoria/escoria-demo-game/commit/3ff38492323f2cf075a23d6111c1c52002a285ee))
* remove duplicate transition out (needs testing) ([c92c4ed](https://github.com/godot-escoria/escoria-demo-game/commit/c92c4edacf6236695080b7dda646ff2a931ec404))
* should now block for yielding events but only on the same channel ([92e23be](https://github.com/godot-escoria/escoria-demo-game/commit/92e23beb0011c8003ca9c1f6a864e9c9fe3636fb))



## [4.0.0-alpha.160](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.160) (2022-04-19)


### Features

* Added warning message when multiple locations found for an item ([b4a57fa](https://github.com/godot-escoria/escoria-demo-game/commit/b4a57fa7887e843e9f03da319f7589c58d057742))



## [4.0.0-alpha.159](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.159) (2022-04-19)


### Features

* adds in max args checking; also removes duplicate command validation and now properly validates min_args; re-orders validation to allow argument descriptor validation to always be done first; misc. cleanup of error strings ([7050a8a](https://github.com/godot-escoria/escoria-demo-game/commit/7050a8a2fb9b61a4ec5831741e3b57f8dd24094e))


### Bug Fixes

* allows for bare decimals (no leading 0) to be properly interpreted; also adds in additional validation for 'wait' command ([768f65d](https://github.com/godot-escoria/escoria-demo-game/commit/768f65d929ee60ce14a9d94c2cbf585f8137a95c))
* properly validate min_args and remove superfluous validation call to argument descriptor ([157c2f5](https://github.com/godot-escoria/escoria-demo-game/commit/157c2f564c13696c6ae627e5e53e285ac652be69))



## [4.0.0-alpha.158](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.158) (2022-04-09)


### Features

* reports source of ESC errors when possible ([#568](https://github.com/godot-escoria/escoria-demo-game/issues/568)) ([baee79f](https://github.com/godot-escoria/escoria-demo-game/commit/baee79f5a05249d2dcd16111d4243582887b27ee))



## [4.0.0-alpha.157](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.157) (2022-04-08)


### Bug Fixes

* Avoid globals starting with 'i/' ([#556](https://github.com/godot-escoria/escoria-demo-game/issues/556)) ([05f139e](https://github.com/godot-escoria/escoria-demo-game/commit/05f139ef1af50a02182882e8724591d50537260f))



## [4.0.0-alpha.156](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.156) (2022-04-08)


### Features

* adds instant transitions with an object manager rework, along with ([82acf83](https://github.com/godot-escoria/escoria-demo-game/commit/82acf8374d0d4bc16e57d721149ffa6cedd1997f)), closes [#487](https://github.com/godot-escoria/escoria-demo-game/issues/487)


### Bug Fixes

* accommodate empty parameter ([ecb7bfb](https://github.com/godot-escoria/escoria-demo-game/commit/ecb7bfb528d358b2d9a262601fa446b21ff010f6))
* add code to handle scenes run directly from the Godot editor and allow for the current room to be set in the object manager, allowing proper setup ([c87e853](https://github.com/godot-escoria/escoria-demo-game/commit/c87e853ba63e598648cf04e7eeb81152784df601))
* allows for proper reloading of all globals (reserved or otherwise); also now properly saves reserved objects; plus a couple small guards to correct issues while quitting after loading games in certain conditions ([7ff0176](https://github.com/godot-escoria/escoria-demo-game/commit/7ff0176d62a21f6a9450b3a63c23231efd7dc979))
* break loading up into two batches so objects can be loaded and accessed by other code in the loading method here ([2508786](https://github.com/godot-escoria/escoria-demo-game/commit/2508786cdea3337192f1bc6a9349a8f23a0e9ed1))
* eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup ([503d613](https://github.com/godot-escoria/escoria-demo-game/commit/503d6134dd5ba3050287ace1e4d8469e39b5c6d5))
* handles the case where no coroutines are run as part of room creation; also fixes a small bug in ESCCamera ([85b86f3](https://github.com/godot-escoria/escoria-demo-game/commit/85b86f38bebecf949da484ec85b81c1e42ba45a0))
* makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case ([84c84d3](https://github.com/godot-escoria/escoria-demo-game/commit/84c84d3a0fdf1e8472bdbce873a13e1dceb68520))
* should now also prevent areas from spawning events; also removes a superfluous variable ([6d98e7b](https://github.com/godot-escoria/escoria-demo-game/commit/6d98e7bdce4e9184c5d6af5eb3301e209283c5d5))
* we now need to transition in from :ready in the case of manual transitions ([0556ccb](https://github.com/godot-escoria/escoria-demo-game/commit/0556ccbf322130bc3388da212fa7ef4d93009179))



## [4.0.0-alpha.155](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.155) (2022-04-07)


### Features

* Reverse save games order - issue 211 ([#565](https://github.com/godot-escoria/escoria-demo-game/issues/565)) ([06d37b0](https://github.com/godot-escoria/escoria-demo-game/commit/06d37b0aad28105655098037b8b42ba47489a12a))



## [4.0.0-alpha.154](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.154) (2022-04-05)


### Features

* Added print command to print output at any debug level ([#564](https://github.com/godot-escoria/escoria-demo-game/issues/564)) ([3e80abf](https://github.com/godot-escoria/escoria-demo-game/commit/3e80abf322241677d36da408d7e833c9927a6a5f))



## [4.0.0-alpha.153](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.153) (2022-04-05)


### Features

* Add global interpolation for say command ([#562](https://github.com/godot-escoria/escoria-demo-game/issues/562)) ([167e06b](https://github.com/godot-escoria/escoria-demo-game/commit/167e06bfd55d44636ab61c3aaee115473221cfc5))



## [4.0.0-alpha.152](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.152) (2022-04-05)


### Features

* Added ability to print globals as part of debug messages ([#561](https://github.com/godot-escoria/escoria-demo-game/issues/561)) ([aa6a4c4](https://github.com/godot-escoria/escoria-demo-game/commit/aa6a4c4d50a32ec399e99b4c6ec06fc8940b06fa))



## [4.0.0-alpha.151](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.151) (2022-03-29)


### Bug Fixes

* rand_global fixes ([#555](https://github.com/godot-escoria/escoria-demo-game/issues/555)) ([2c79da1](https://github.com/godot-escoria/escoria-demo-game/commit/2c79da17e4357e63b92580cdff136abde2663896))



## [4.0.0-alpha.150](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.150) (2022-03-29)



## [4.0.0-alpha.149](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.149) (2022-03-26)


### Bug Fixes

* Fix broken camera push. Issue 125 ([9dd06d0](https://github.com/godot-escoria/escoria-demo-game/commit/9dd06d0d81d8bfb0e678c5d5db4e3c5086178c37))



## [4.0.0-alpha.148](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.148) (2022-03-24)


### Features

* intro cutscene ([dd4b120](https://github.com/godot-escoria/escoria-demo-game/commit/dd4b120289d5f32d6a2abfc1ba8ec8000aefe0ea))



## [4.0.0-alpha.147](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.147) (2022-03-24)


### Bug Fixes

* Added animations for the worker character ([3c74e18](https://github.com/godot-escoria/escoria-demo-game/commit/3c74e1811965be899633e32e899eeb90582ed644))



## [4.0.0-alpha.146](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.146) (2022-03-24)


### Bug Fixes

* exit loop as soon as command is found ([#550](https://github.com/godot-escoria/escoria-demo-game/issues/550)) ([38e3eb2](https://github.com/godot-escoria/escoria-demo-game/commit/38e3eb264de8e2480e97e504b108b27566d70002))



## [4.0.0-alpha.145](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.145) (2022-03-23)


### Bug Fixes

* Mirroed ESCItem's talk animation was conflicting with mirrored idle ([284cb0d](https://github.com/godot-escoria/escoria-demo-game/commit/284cb0d53969532f6e9338f8114f75cb927b2f42))



## [4.0.0-alpha.144](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.144) (2022-03-23)


### Bug Fixes

* eliminate escoria/esc/command_paths that duplicates escoria/main/command_directories ([a3c8fe8](https://github.com/godot-escoria/escoria-demo-game/commit/a3c8fe882e75dfd2eee0d04318e87eefc8686778))



## [4.0.0-alpha.143](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.143) (2022-03-21)


### Features

* Updated exit documentation ([#545](https://github.com/godot-escoria/escoria-demo-game/issues/545)) ([23ce44e](https://github.com/godot-escoria/escoria-demo-game/commit/23ce44eefbd234d25e16bea4eccf8b20e49b97cc))



## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21)


### Bug Fixes

* out of bounds exception in camera_push ([#546](https://github.com/godot-escoria/escoria-demo-game/issues/546)) ([3c0ebf1](https://github.com/godot-escoria/escoria-demo-game/commit/3c0ebf1869d54da521992b838abbd0b6b3c39e6e))



## [4.0.0-alpha.141](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.141) (2022-03-18)



## [4.0.0-alpha.140](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.140) (2022-03-17)


### Bug Fixes

* Reset audio bus layout ([#542](https://github.com/godot-escoria/escoria-demo-game/issues/542)) ([e98209d](https://github.com/godot-escoria/escoria-demo-game/commit/e98209d3877668652565de823028c03697ede8eb))



## [4.0.0-alpha.139](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.139) (2022-03-17)



## [4.0.0-alpha.138](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.138) (2022-03-17)



## [4.0.0-alpha.137](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.137) (2022-03-17)


### Features

* Add walk fast flag to walk_pos commands to make them consistent with the walk commands ([1b4f3dc](https://github.com/godot-escoria/escoria-demo-game/commit/1b4f3dccfe6a68bff69386857add1a33b455995c))



## [4.0.0-alpha.136](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.136) (2022-03-15)


### Bug Fixes

* Ensure escoria#apply_settings only called in game not editor ([#543](https://github.com/godot-escoria/escoria-demo-game/issues/543)) ([26e4e4c](https://github.com/godot-escoria/escoria-demo-game/commit/26e4e4c1a3e5b7765c3c122cdbda8166a6c52558))



## [4.0.0-alpha.135](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.135) (2022-03-14)


### Bug Fixes

* Reduced log to warning if multiple navigation polygons are enabled while in editor ([fdd61de](https://github.com/godot-escoria/escoria-demo-game/commit/fdd61de4d57e7f1bcfde32a396f94dcb7dab8ba6)), closes [godot-escoria/escoria-issues#103](https://github.com/godot-escoria/escoria-issues/issues/103)



## [4.0.0-alpha.133](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.133) (2022-03-14)


### Features

* add gamepad support to escoria-ui-simplemouse ([#518](https://github.com/godot-escoria/escoria-demo-game/issues/518)) ([d636c1d](https://github.com/godot-escoria/escoria-demo-game/commit/d636c1d732012830d519a4e40495fb1c659aa4ad))



## [4.0.0-alpha.132](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.132) (2022-03-10)


### Bug Fixes

* Wrong variable used causing a crash on UI de-registering ([cb538ed](https://github.com/godot-escoria/escoria-demo-game/commit/cb538edb017030f47255835f371d5968abaf4134))



## [4.0.0-alpha.131](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.131) (2022-03-10)


### Bug Fixes

* Fix issue [#166](https://github.com/godot-escoria/escoria-demo-game/issues/166) ([9037e16](https://github.com/godot-escoria/escoria-demo-game/commit/9037e160c2d93d9ac7939180b7a4dcc544d8ad75))



## [4.0.0-alpha.130](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.130) (2022-03-10)



## [4.0.0-alpha.129](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.129) (2022-03-10)


### Bug Fixes

* player_start needed to be where the level description is ([061ff91](https://github.com/godot-escoria/escoria-demo-game/commit/061ff9193c8f3c645797b23d7f86845eaa319469))



## [4.0.0-alpha.128](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.128) (2022-03-09)


### Bug Fixes

* Updated camera x limit to 1280 to match the background graphics ([#535](https://github.com/godot-escoria/escoria-demo-game/issues/535)) ([21ebb01](https://github.com/godot-escoria/escoria-demo-game/commit/21ebb017e6be5db0d803862d491abf9a523feec8))



## [4.0.0-alpha.127](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.127) (2022-03-09)


### Bug Fixes

* room text is readable again ([587b3b3](https://github.com/godot-escoria/escoria-demo-game/commit/587b3b316bd201d3f178d2a46f9997b4b72cbf00))



## [4.0.0-alpha.126](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.126) (2022-03-09)


### Features

* Updated room 9 graphics ([7e3688f](https://github.com/godot-escoria/escoria-demo-game/commit/7e3688fa637e4c399ed40ba8def5531fe33a07e7))



## [4.0.0-alpha.125](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.125) (2022-03-09)


### Features

* New graphics room 12 ([a3d531c](https://github.com/godot-escoria/escoria-demo-game/commit/a3d531c89b4eea41822fb5b9cb8efda7353ac265))



## [4.0.0-alpha.124](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.124) (2022-03-09)


### Bug Fixes

* Automatically remove trailing whitespace when parsing scripts to avoid needing to change all regular expressions separately ([b05be36](https://github.com/godot-escoria/escoria-demo-game/commit/b05be369b2b19b8d34afb0a15bb63373805bac02))



## [4.0.0-alpha.123](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.123) (2022-03-08)


### Features

* New graphics for room 8 ([7a64c77](https://github.com/godot-escoria/escoria-demo-game/commit/7a64c7707fe8e5011d559fe2f71f458cde1a7d2e))



## [4.0.0-alpha.122](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.122) (2022-03-08)


### Features

* introduce escoria-ui-keyboard-9verbs to verify register_custom_input_handler() API ([5a77bd6](https://github.com/godot-escoria/escoria-demo-game/commit/5a77bd6fdc100461dc1eeb351299c0fc89d32b14))
* register_custom_input_handler() API ([14cf132](https://github.com/godot-escoria/escoria-demo-game/commit/14cf1327fe0b6e3c16c0df6628293b6197f66708))



## [4.0.0-alpha.121](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.121) (2022-03-07)


### Code Refactoring

* remove trailing whitespace from all .gd files ([7bf3e9f](https://github.com/godot-escoria/escoria-demo-game/commit/7bf3e9f276f45f142cb8c04efcace14039c58d55))



## [4.0.0-alpha.120](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.120) (2022-03-07)



## [4.0.0-alpha.119](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.119) (2022-03-07)



## [4.0.0-alpha.118](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.118) (2022-03-07)


### Bug Fixes

* New graphics for room 10 ([#529](https://github.com/godot-escoria/escoria-demo-game/issues/529)) ([eea74ff](https://github.com/godot-escoria/escoria-demo-game/commit/eea74ff828ab8720db9f054aab9cf80641f6f083))



## [4.0.0-alpha.117](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.117) (2022-03-07)


### Features

* Made room 5's background more interesting ([#530](https://github.com/godot-escoria/escoria-demo-game/issues/530)) ([b70c52e](https://github.com/godot-escoria/escoria-demo-game/commit/b70c52edda01a80aa9e21d4a7287640ae1ef344e))



## [4.0.0-alpha.116](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.116) (2022-03-04)


### Features

* Graphics update for room 5 ([#525](https://github.com/godot-escoria/escoria-demo-game/issues/525)) ([bcb366c](https://github.com/godot-escoria/escoria-demo-game/commit/bcb366c6af91f1e4e89543844f663b88881c7d32))



## [4.0.0-alpha.115](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.115) (2022-03-03)


### Bug Fixes

* early return for mouse_in_shape ([f21ec15](https://github.com/godot-escoria/escoria-demo-game/commit/f21ec15560d61fa81c858c515aec2db447f5fa40))



## [4.0.0-alpha.114](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.114) (2022-03-03)


### Code Refactoring

* remove redundant check for camera node ([10f7708](https://github.com/godot-escoria/escoria-demo-game/commit/10f770855ffbc6b4880ca80eaf6fc4885a920269))



## [4.0.0-alpha.113](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.113) (2022-03-03)



## [4.0.0-alpha.112](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.112) (2022-03-03)


### Features

* New graphics for room 7 ([75a78f6](https://github.com/godot-escoria/escoria-demo-game/commit/75a78f63e10d1971655bc4e02efa5fc535290cd3))



## [4.0.0-alpha.111](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.111) (2022-03-03)


### Bug Fixes

* parameter validation function cant print arrays ([4fbe352](https://github.com/godot-escoria/escoria-demo-game/commit/4fbe3527e8fc24bd37f349fbfe907ffd68367593))



## [4.0.0-alpha.110](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.110) (2022-03-03)


### Features

* more useful error messages ([5bdd519](https://github.com/godot-escoria/escoria-demo-game/commit/5bdd519d67527b1052fa15495eae8c145c4af1e3))



## [4.0.0-alpha.109](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.109) (2022-03-01)


### Bug Fixes

* ESCItem that is a trigger should not capture input events ([#516](https://github.com/godot-escoria/escoria-demo-game/issues/516)) ([0570edc](https://github.com/godot-escoria/escoria-demo-game/commit/0570edc3ff6c11280ddb616387b5ba01f91665d8))



## [4.0.0-alpha.108](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.108) (2022-02-27)


### Bug Fixes

* add validates to camera commands missing them ([#508](https://github.com/godot-escoria/escoria-demo-game/issues/508)) ([02a66fe](https://github.com/godot-escoria/escoria-demo-game/commit/02a66fecda5a3193ed495d6ef449862b4f375d01))



## [4.0.0-alpha.107](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.107) (2022-02-25)


### Bug Fixes

* fix error message - bug 143 ([#513](https://github.com/godot-escoria/escoria-demo-game/issues/513)) ([deac3df](https://github.com/godot-escoria/escoria-demo-game/commit/deac3df61dee8f60c20ff75437cd508ea77b3aad))



## [4.0.0-alpha.106](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.106) (2022-02-25)


### Bug Fixes

* check to see if requested camera limit is invalid. ([#512](https://github.com/godot-escoria/escoria-demo-game/issues/512)) ([348a2b6](https://github.com/godot-escoria/escoria-demo-game/commit/348a2b697cf400dff8297899f5dde4537bd77e6c))



## [4.0.0-alpha.105](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.105) (2022-02-25)


### Bug Fixes

* stops negative numbers being interpreted as strings ([#511](https://github.com/godot-escoria/escoria-demo-game/issues/511)) ([5adf5b8](https://github.com/godot-escoria/escoria-demo-game/commit/5adf5b8d49a6be43303819bc50cd0e2c320f8e8e))



## [4.0.0-alpha.104](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.104) (2022-02-25)



## [4.0.0-alpha.103](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.103) (2022-02-25)


### Bug Fixes

* camera commands to use time instead of speed ([#509](https://github.com/godot-escoria/escoria-demo-game/issues/509)) ([d3f1b8b](https://github.com/godot-escoria/escoria-demo-game/commit/d3f1b8b6e2757d0c3ecf976bb496395a34af15f2))



## [4.0.0-alpha.102](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.102) (2022-02-24)


### Bug Fixes

* enable transition to ESCRoom even if esc_script is not set ([#502](https://github.com/godot-escoria/escoria-demo-game/issues/502)) ([282ea24](https://github.com/godot-escoria/escoria-demo-game/commit/282ea24b7dbbcc747d0fe256a2fe4aaa3fc59e17))



## [4.0.0-alpha.101](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.101) (2022-02-19)



## [4.0.0-alpha.100](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.100) (2022-02-19)


### Bug Fixes

* animations doesnt have a speaks parameter when it is null ([1664140](https://github.com/godot-escoria/escoria-demo-game/commit/166414098ac265affbe60178559bd745a6217454))



## [4.0.0-alpha.99](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.99) (2022-02-17)


### Code Refactoring

* Whitespace removal from all .gd files ([#494](https://github.com/godot-escoria/escoria-demo-game/issues/494)) ([21df2af](https://github.com/godot-escoria/escoria-demo-game/commit/21df2af2c8848a709352402c2f36af4b16c57c1e))



## [4.0.0-alpha.98](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.98) (2022-02-17)


### Features

* Removed obsolete code. Fixes godot-escoria/escoria-issues[#99](https://github.com/godot-escoria/escoria-demo-game/issues/99) ([#499](https://github.com/godot-escoria/escoria-demo-game/issues/499)) ([b40c0a2](https://github.com/godot-escoria/escoria-demo-game/commit/b40c0a241ca55e65de58184cc43b4e274dc1b388))



## [4.0.0-alpha.97](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.97) (2022-02-17)



## [4.0.0-alpha.96](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.96) (2022-02-17)



## [4.0.0-alpha.95](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.95) (2022-02-16)


### Bug Fixes

* guard for cases where no animations are set. ([ea3543b](https://github.com/godot-escoria/escoria-demo-game/commit/ea3543b5ee612b08d0bc4538184300a69b572e79))
* set a proper guard in case of no speaking animations and correct the upper limit check for the speaking index ([31b5750](https://github.com/godot-escoria/escoria-demo-game/commit/31b57505b59008b0d013251dbbf7b94e9b0cdb89))



## [4.0.0-alpha.94](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.94) (2022-02-15)


### Features

* Debug set state animations ([#495](https://github.com/godot-escoria/escoria-demo-game/issues/495)) ([5e0e83f](https://github.com/godot-escoria/escoria-demo-game/commit/5e0e83f23edf4ef782f1a7773f2e5d1d2594faf3))



## [4.0.0-alpha.93](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.93) (2022-02-15)


### Bug Fixes

* use Escoria plugin version from plugin.cfg in savegames ([#489](https://github.com/godot-escoria/escoria-demo-game/issues/489)) ([2384127](https://github.com/godot-escoria/escoria-demo-game/commit/2384127ca4aa7c262d2944885af615c492cab002))



## [4.0.0-alpha.92](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.92) (2022-02-12)


### Features

* Updated room 1 graphics ([#491](https://github.com/godot-escoria/escoria-demo-game/issues/491)) ([5005267](https://github.com/godot-escoria/escoria-demo-game/commit/5005267e0dba684b6e4036023bd344a60e3ccccd))



## [4.0.0-alpha.91](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.91) (2022-02-06)


### Bug Fixes

* set a proper guard in case of no speaking animations ([#488](https://github.com/godot-escoria/escoria-demo-game/issues/488)) ([326618d](https://github.com/godot-escoria/escoria-demo-game/commit/326618df180a72f700f9917e1139f246abae918e))



## [4.0.0-alpha.90](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.90) (2022-02-04)


### Features

* refactor numerous areas and tokenize string literals where possible; also fixes some small bugs ([#487](https://github.com/godot-escoria/escoria-demo-game/issues/487)) ([99dc1e0](https://github.com/godot-escoria/escoria-demo-game/commit/99dc1e01106ce651d1b78ae574cca9d0202c48b1))



## [4.0.0-alpha.89](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.89) (2022-02-04)



## [4.0.0-alpha.88](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.88) (2022-01-17)



## [4.0.0-alpha.87](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.87) (2022-01-13)



## [4.0.0-alpha.86](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.86) (2021-12-31)



## [4.0.0-alpha.85](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.85) (2021-12-15)



## [4.0.0-alpha.84](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.84) (2021-12-14)



## [4.0.0-alpha.83](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.83) (2021-12-13)



## [4.0.0-alpha.82](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.82) (2021-12-13)


### Features

* move room initialization code into manager ([#479](https://github.com/godot-escoria/escoria-demo-game/issues/479)) ([e9d63e9](https://github.com/godot-escoria/escoria-demo-game/commit/e9d63e94b0f69146224eecf33dbb61124db45ff6))



## [4.0.0-alpha.81](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.81) (2021-12-06)


### Bug Fixes

* Support Godot 3.4 ([#478](https://github.com/godot-escoria/escoria-demo-game/issues/478)) ([84adc0a](https://github.com/godot-escoria/escoria-demo-game/commit/84adc0ac9b03f344565a1dbd2f78824b62ba9205))



## [4.0.0-alpha.80](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.80) (2021-12-06)


### Features

* add options menu to pause menu ([#477](https://github.com/godot-escoria/escoria-demo-game/issues/477)) ([fd47499](https://github.com/godot-escoria/escoria-demo-game/commit/fd47499fed9c1db335c9d06e3aefbca240a15fff))



## [4.0.0-alpha.79](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.79) (2021-12-03)


### Bug Fixes

* correct data type and update missed constant references ([#476](https://github.com/godot-escoria/escoria-demo-game/issues/476)) ([9fbf0c2](https://github.com/godot-escoria/escoria-demo-game/commit/9fbf0c254c9790f0c8de6fc91f2dda18b72afb7f))



## [4.0.0-alpha.78](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.78) (2021-12-03)


### Features

* add esc_current_scene reserved global ([#474](https://github.com/godot-escoria/escoria-demo-game/issues/474)) ([391bf08](https://github.com/godot-escoria/escoria-demo-game/commit/391bf08f217aa2248f7172be1449b436d7b88966))



## [4.0.0-alpha.77](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.77) (2021-12-01)


### Features

* Support for Escoria and Game migrations ([#473](https://github.com/godot-escoria/escoria-demo-game/issues/473)) ([b5d5217](https://github.com/godot-escoria/escoria-demo-game/commit/b5d5217aa4971769e9ff775e3b151c48fc8f286e))



## [4.0.0-alpha.76](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.76) (2021-12-01)



## [4.0.0-alpha.75](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.75) (2021-12-01)


### Bug Fixes

* makes dialog players pausable by removing yields ([#472](https://github.com/godot-escoria/escoria-demo-game/issues/472)) ([b4d5e38](https://github.com/godot-escoria/escoria-demo-game/commit/b4d5e380e6072745688cc9420cedd553b87bc3ff))



## [4.0.0-alpha.74](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.74) (2021-11-29)



## [4.0.0-alpha.73](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.73) (2021-11-29)



## [4.0.0-alpha.72](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.72) (2021-11-28)


### Bug Fixes

* Safety guards for disconnects ([#470](https://github.com/godot-escoria/escoria-demo-game/issues/470)) ([14887c7](https://github.com/godot-escoria/escoria-demo-game/commit/14887c711bb09da14057624e39444898323125bd))



## [4.0.0-alpha.71](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.71) (2021-11-28)


### Features

* Support WAV files as well ([#469](https://github.com/godot-escoria/escoria-demo-game/issues/469)) ([0e295f0](https://github.com/godot-escoria/escoria-demo-game/commit/0e295f0ebbd411d4a4946f9b96d76c3524dd983f))



## [4.0.0-alpha.70](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.70) (2021-11-28)


### Bug Fixes

* Fixes from the ETF release day ([#468](https://github.com/godot-escoria/escoria-demo-game/issues/468)) ([84fe9b6](https://github.com/godot-escoria/escoria-demo-game/commit/84fe9b64afe92d20ba7e937f45b6a69553f7b1c9))



## [4.0.0-alpha.69](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.69) (2021-11-27)


### Features

* Several fixes and optimizations ([#467](https://github.com/godot-escoria/escoria-demo-game/issues/467)) ([47fe4df](https://github.com/godot-escoria/escoria-demo-game/commit/47fe4df8419974b8e7469b76670728e658bd1a04))



## [4.0.0-alpha.68](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.68) (2021-11-26)


### Bug Fixes

* Fixes smaller things ([#465](https://github.com/godot-escoria/escoria-demo-game/issues/465)) ([8c9ee73](https://github.com/godot-escoria/escoria-demo-game/commit/8c9ee734fdc89867635e5605448c6e99db68550d))



## [4.0.0-alpha.67](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.67) (2021-11-25)



## [4.0.0-alpha.66](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.66) (2021-11-25)


### Features

* Optimized animation handler and crashing ([#463](https://github.com/godot-escoria/escoria-demo-game/issues/463)) ([75c00b4](https://github.com/godot-escoria/escoria-demo-game/commit/75c00b4993aa59e7962fd50f085d12c660174945))



## [4.0.0-alpha.65](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.65) (2021-11-25)



## [4.0.0-alpha.64](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.64) (2021-11-25)


### Features

* Fix set_interactive command ([#461](https://github.com/godot-escoria/escoria-demo-game/issues/461)) ([87ef970](https://github.com/godot-escoria/escoria-demo-game/commit/87ef9708dedb7ded655efee3286bade95b54bc30))



## [4.0.0-alpha.63](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.63) (2021-11-23)



## [4.0.0-alpha.62](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.62) (2021-11-23)


### Features

* Keep current animations resource ([#459](https://github.com/godot-escoria/escoria-demo-game/issues/459)) ([7963f03](https://github.com/godot-escoria/escoria-demo-game/commit/7963f03087be6f8832a5aad231dc2834c5237256))



## [4.0.0-alpha.61](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.61) (2021-11-23)


### Bug Fixes

* Fixes signal handling on AnimationPlayer nodes. ([#458](https://github.com/godot-escoria/escoria-demo-game/issues/458)) ([860c6ad](https://github.com/godot-escoria/escoria-demo-game/commit/860c6adc207bfbc80877dac731005d351e93824b))



## [4.0.0-alpha.60](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.60) (2021-11-22)


### Bug Fixes

* Safety guard for characters without speaking animations ([#457](https://github.com/godot-escoria/escoria-demo-game/issues/457)) ([f4c5803](https://github.com/godot-escoria/escoria-demo-game/commit/f4c5803646f41375b77dd153fc2711ede92f4592))



## [4.0.0-alpha.59](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.59) (2021-11-22)



## [4.0.0-alpha.58](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.58) (2021-11-22)


### Features

* New streamlined exit item ([#455](https://github.com/godot-escoria/escoria-demo-game/issues/455)) ([e14373b](https://github.com/godot-escoria/escoria-demo-game/commit/e14373b1790830f45621c8ec7ca99ed0b50b6d68))



## [4.0.0-alpha.57](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.57) (2021-11-22)


### Features

* This introduces background events queue in Escoria ([#444](https://github.com/godot-escoria/escoria-demo-game/issues/444)) ([9adc7bb](https://github.com/godot-escoria/escoria-demo-game/commit/9adc7bbadeaf2788a445659b774862aadd167843))



## [4.0.0-alpha.56](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.56) (2021-11-21)



## [4.0.0-alpha.55](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.55) (2021-11-21)



## [4.0.0-alpha.54](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.54) (2021-11-21)


### Bug Fixes

* Optimized ESC command docs ([#450](https://github.com/godot-escoria/escoria-demo-game/issues/450)) ([012d978](https://github.com/godot-escoria/escoria-demo-game/commit/012d978d668b8f5322d16532220a4e014176361c))



## [4.0.0-alpha.53](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.53) (2021-11-21)


### Bug Fixes

* Say command fixes ([#452](https://github.com/godot-escoria/escoria-demo-game/issues/452)) ([dbc7415](https://github.com/godot-escoria/escoria-demo-game/commit/dbc7415aaf66df415e3f9c2461db30debade0011))



## [4.0.0-alpha.52](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.52) (2021-11-18)



## [4.0.0-alpha.51](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.51) (2021-11-18)



## [4.0.0-alpha.50](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.50) (2021-11-18)



## [4.0.0-alpha.49](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.49) (2021-11-18)



## [4.0.0-alpha.48](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.48) (2021-11-18)


### Features

* Optimizes animation commands ([#446](https://github.com/godot-escoria/escoria-demo-game/issues/446)) ([c9a6f80](https://github.com/godot-escoria/escoria-demo-game/commit/c9a6f802c7a7a1f009bd90731fba31e3cfa09938))



## [4.0.0-alpha.47](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.47) (2021-11-17)



## [4.0.0-alpha.46](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.46) (2021-11-15)


### Bug Fixes

* Resets the current verb after the action has finished ([#443](https://github.com/godot-escoria/escoria-demo-game/issues/443)) ([9068bb8](https://github.com/godot-escoria/escoria-demo-game/commit/9068bb8e94c423e69596e11b01ab1e6bee2124d4))



## [4.0.0-alpha.45](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.45) (2021-11-15)


### Bug Fixes

* Fixed more input events ([#442](https://github.com/godot-escoria/escoria-demo-game/issues/442)) ([b626973](https://github.com/godot-escoria/escoria-demo-game/commit/b626973f117420da25bd0af361776c0cc86d4947))



## [4.0.0-alpha.44](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.44) (2021-11-15)



## [4.0.0-alpha.43](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.43) (2021-11-14)



## [4.0.0-alpha.42](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.42) (2021-11-14)


### Bug Fixes

* Fixed input problems ([#440](https://github.com/godot-escoria/escoria-demo-game/issues/440)) ([c4d1432](https://github.com/godot-escoria/escoria-demo-game/commit/c4d1432d66b32245638f5f211487a087abd71507))



## [4.0.0-alpha.41](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.41) (2021-11-13)



## [4.0.0-alpha.40](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.40) (2021-11-13)



## [4.0.0-alpha.39](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.39) (2021-11-12)



## [4.0.0-alpha.38](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.38) (2021-11-12)



## [4.0.0-alpha.37](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.37) (2021-11-12)



## [4.0.0-alpha.36](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.36) (2021-11-12)



## [4.0.0-alpha.35](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.35) (2021-11-12)


### Bug Fixes

* Fixed apidoc workflow to comply with latest doc changes ([bf8929b](https://github.com/godot-escoria/escoria-demo-game/commit/bf8929ba2d4be5165e0d463eb72cef2f97576475))



## [4.0.0-alpha.34](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.34) (2021-11-12)


### Features

* Optimized ESCCamera ([#434](https://github.com/godot-escoria/escoria-demo-game/issues/434)) ([15b3e30](https://github.com/godot-escoria/escoria-demo-game/commit/15b3e30e28e977fc62922e33d543b848bb513e15))



## [4.0.0-alpha.33](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.33) (2021-11-11)



## [4.0.0-alpha.32](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.32) (2021-11-11)



## [4.0.0-alpha.31](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.31) (2021-11-11)



## [4.0.0-alpha.30](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.30) (2021-11-11)


### Bug Fixes

* Make float dialog follow character ([#430](https://github.com/godot-escoria/escoria-demo-game/issues/430)) ([b908a2a](https://github.com/godot-escoria/escoria-demo-game/commit/b908a2aeeed62d2d1e96e29e0b1c904e51097cd1))



## [4.0.0-alpha.29](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.29) (2021-11-07)


### Bug Fixes

* Fixes skipping empty or comment lines in groups and dialogs ([#429](https://github.com/godot-escoria/escoria-demo-game/issues/429)) ([8b70448](https://github.com/godot-escoria/escoria-demo-game/commit/8b70448bf7feea2387d4b82aa23e9b7ca9f73717))



## [4.0.0-alpha.28](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.28) (2021-11-02)


### Bug Fixes

* Don't delete index file in the api directory ([8f378d4](https://github.com/godot-escoria/escoria-demo-game/commit/8f378d40e89082cdcab950a86c725d3baf078f65))



## [4.0.0-alpha.27](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.27) (2021-11-02)


### Bug Fixes

* Corrected variable name ([#428](https://github.com/godot-escoria/escoria-demo-game/issues/428)) ([d42c973](https://github.com/godot-escoria/escoria-demo-game/commit/d42c9733691cd89ce3ad75f20ce66b7254c69625))



## [4.0.0-alpha.26](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.26) (2021-11-02)


### Documentation

* Fixed doc generation ([092df6c](https://github.com/godot-escoria/escoria-demo-game/commit/092df6c7eee67f849c76935537a66d62cb74f0f0))



## [4.0.0-alpha.25](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.25) (2021-11-02)


### Documentation

* Fixed doc generation ([c986b64](https://github.com/godot-escoria/escoria-demo-game/commit/c986b64a9e6606ca5c67e8639c86c25f165d4296))



## [4.0.0-alpha.24](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.24) (2021-11-02)


### Documentation

* Reorganized docs to the docs repo ([#426](https://github.com/godot-escoria/escoria-demo-game/issues/426)) ([94f77cf](https://github.com/godot-escoria/escoria-demo-game/commit/94f77cf6463717c18d294e6ddce4747898640e4b))



## [4.0.0-alpha.23](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.23) (2021-11-01)



## [4.0.0-alpha.22](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.22) (2021-11-01)



## [4.0.0-alpha.21](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.21) (2021-10-27)



## [4.0.0-alpha.20](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.20) (2021-10-27)



## [4.0.0-alpha.19](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.19) (2021-10-27)



## [4.0.0-alpha.18](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.18) (2021-10-27)



## [4.0.0-alpha.17](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.17) (2021-10-27)



## [4.0.0-alpha.16](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.16) (2021-10-27)



## [4.0.0-alpha.15](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.15) (2021-10-27)


### Documentation

* Automatic update of API docs ([08645e6](https://github.com/godot-escoria/escoria-demo-game/commit/08645e6903082b7f943903aa10f6827d8857b230))



## [4.0.0-alpha.14](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.14) (2021-10-27)


### Features

* Made dialogs pluggable ([#424](https://github.com/godot-escoria/escoria-demo-game/issues/424)) ([57ce7fb](https://github.com/godot-escoria/escoria-demo-game/commit/57ce7fbcaeb5693f49c4bc7ee3950ff71be1424c))



## [4.0.0-alpha.13](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.13) (2021-10-26)



## [4.0.0-alpha.12](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.12) (2021-10-26)


### Documentation

* Automatic update of API docs ([5240cce](https://github.com/godot-escoria/escoria-demo-game/commit/5240ccec54421aba3f123fca40c514f076b2bdcc))



## [4.0.0-alpha.11](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.11) (2021-10-26)



## [4.0.0-alpha.10](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.10) (2021-10-25)


### Documentation

* Automatic update of API docs ([ee03321](https://github.com/godot-escoria/escoria-demo-game/commit/ee03321b37ee3e18239dfeaa8ffd4af508210f2e))



## [4.0.0-alpha.9](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.9) (2021-10-25)


### Bug Fixes

* Huge cleanup ([#420](https://github.com/godot-escoria/escoria-demo-game/issues/420)) ([94d86d2](https://github.com/godot-escoria/escoria-demo-game/commit/94d86d24d54197566c1820012634ba95cddb425a))



## [4.0.0-alpha.8](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.8) (2021-10-22)



## [4.0.0-alpha.7](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.7) (2021-10-22)



## [4.0.0-alpha.6](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.6) (2021-10-21)


### Documentation

* Automatic update of API docs ([b04df15](https://github.com/godot-escoria/escoria-demo-game/commit/b04df1506009de4bc061c67fb770d233d261c1a8))



## [4.0.0-alpha.5](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.5) (2021-10-21)


### Features

* Rewrote inventory handling basing on ESCItems ([#417](https://github.com/godot-escoria/escoria-demo-game/issues/417)) ([af26521](https://github.com/godot-escoria/escoria-demo-game/commit/af26521d3da603d81641eed0d9d03ff72d298460))



## [4.0.0-alpha.4](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.4) (2021-10-19)


### Bug Fixes

* Fixed assetlib id ([f0ca51c](https://github.com/godot-escoria/escoria-demo-game/commit/f0ca51c2024b0f0d2be51b328cd19a8c71930e80))



## [4.0.0-alpha.3](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.3) (2021-10-19)



## [4.0.0-alpha.2](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.2) (2021-10-17)



## [4.0.0-alpha.1](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.1) (2021-10-17)


### Bug Fixes

* Fixed prerelease workflow ([cdf0124](https://github.com/godot-escoria/escoria-demo-game/commit/cdf012439351c1fa1470f34015d7f3ab7972dcca))
* Updated attributes and corrected license file typo ([cb67c78](https://github.com/godot-escoria/escoria-demo-game/commit/cb67c780a3d29d9508851e37a69999c7747524b2))



### [4.0.1-alpha.0](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.1-alpha.0) (2021-10-17)


### Bug Fixes

* Updated attributes and corrected license file typo ([cb67c78](https://github.com/godot-escoria/escoria-demo-game/commit/cb67c780a3d29d9508851e37a69999c7747524b2))



## [4.0.0-alpha.0](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.0) (2021-10-16)



## [4.0.0-alpha.0](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.0) (2021-10-16)
