[gd_scene load_steps=8 format=2]

[ext_resource path="res://game/rooms/room2/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room2/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/rooms/room2/button/button.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]

[node name="room2" type="Node2D"]
script = ExtResource( 6 )
global_id = "room2"
esc_script = "res://game/rooms/room2/esc/room2_bridge.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]

[node name="walkable_area" parent="." instance=ExtResource( 1 )]
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0

[node name="background" parent="." instance=ExtResource( 2 )]
esc_script = ""

[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 2"
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Hotspots" type="Node2D" parent="."]

[node name="r_platform" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_right_platform"
esc_script = "res://game/rooms/room2/esc/right_platform.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 3
tooltip_name = "Right platform"
default_action = "look"
combine_if_action_used_among = PoolStringArray(  )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 430.893, 451.052 )
}
animations = null
speed = 300
v_speed_damp = 1.0

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )

[node name="action_pos" type="Position2D" parent="Hotspots/r_platform"]
position = Vector2( 430.893, 451.052 )

[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_r_exit"
esc_script = "res://game/rooms/room2/esc/right_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Right exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray(  )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1225.47, 353.99 )
}
animations = null
speed = 300
v_speed_damp = 1.0

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )

[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1225.47, 353.99 )

[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 7 )
global_id = "r2_l_exit"
esc_script = "res://game/rooms/room2/esc/left_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Left exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray(  )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 52.1462, 384.691 )
}
animations = null
speed = 300
v_speed_damp = 1.0

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )

[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 52.1462, 384.691 )

[node name="button_right" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 958.107, 176.401 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray(  )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 987.537, 371.812 )
}
animations = null
speed = 300
v_speed_damp = 1.0

[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 29.4302, 195.411 )
__meta__ = {
"_editor_description_": ""
}

[node name="button_left" parent="Hotspots" instance=ExtResource( 5 )]
position = Vector2( 288.82, 171.439 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray(  )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 313.488, 368.437 )
}
animations = null
speed = 300
v_speed_damp = 1.0

[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 24.6681, 196.998 )
__meta__ = {
"_editor_description_": ""
}

[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )
