:look
say player "That's the door to room 9"

:exit_scene
> [r8_m_door_open]
	# Only let the player into the next room if they've passed the puzzle
	change_scene "res://game/rooms/room09/room09.tscn"

> [!r8_m_door_open]
	# The door is always an exit, but trying to go through it won't change 
	# scenes if you haven't unlocked the puzzle.
	say player "The door is locked"


