[gd_scene load_steps=11 format=2]

[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room15/room15.png" type="Texture" id=8]
[ext_resource path="res://game/rooms/room15/room15scale.png" type="Texture" id=10]

[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 849.268, 604.779, 878.268, 604.779, 877.809, 609.779, 848.967, 609.779, 448.544, 609.779, 448.268, 604.779, 476.268, 604.779, 476.638, 609.779, 1264.27, 831.779, 0.26837, 834.779, 1.26837, 741.779, 302.268, 656.779, 339.268, 609.779, 359.021, 609.779, 359.268, 605.779, 387.268, 605.779, 388.268, 609.779, 490.268, 633.779, 485.268, 609.779, 778.268, 634.779, 995.268, 662.779, 1265.27, 738.779, 794.268, 609.779, 903.268, 609.779 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7 ), PoolIntArray( 8, 9, 10, 11 ), PoolIntArray( 8, 11, 12, 13 ), PoolIntArray( 13, 14, 15, 16 ), PoolIntArray( 8, 13, 16, 17 ), PoolIntArray( 7, 18, 17 ), PoolIntArray( 19, 20, 21, 8, 17 ), PoolIntArray( 4, 7, 17 ), PoolIntArray( 19, 22, 3 ), PoolIntArray( 2, 23, 20, 19 ), PoolIntArray( 16, 4, 17 ), PoolIntArray( 2, 19, 3 ) ]
outlines = [ PoolVector2Array( 1.26837, 741.779, 302.268, 656.779, 339.268, 609.779, 359.021, 609.779, 359.268, 605.779, 387.268, 605.779, 388.268, 609.779, 448.544, 609.779, 448.268, 604.779, 476.268, 604.779, 476.638, 609.779, 485.268, 609.779, 490.268, 633.779, 778.268, 634.779, 794.268, 609.779, 848.967, 609.779, 849.268, 604.779, 878.268, 604.779, 877.809, 609.779, 903.268, 609.779, 995.268, 662.779, 1265.27, 738.779, 1264.27, 831.779, 0.26837, 834.779 ) ]

[node name="room15" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [  ]
}
global_id = "room15"
esc_script = "res://game/rooms/room15/esc/room15.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]

[node name="ESCBackground" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
texture = ExtResource( 8 )
script = ExtResource( 2 )

[node name="ColorRect" type="ColorRect" parent="ESCBackground"]
margin_right = 387.0
margin_bottom = 207.0
color = Color( 0, 0, 0, 0.501961 )

[node name="description" type="Label" parent="ESCBackground/ColorRect"]
margin_left = 9.0
margin_top = 32.0
margin_right = 615.0
margin_bottom = 195.0
custom_fonts/font = ExtResource( 3 )
text = "This room has no ESC Script attached so the
player will spawn at starting location if there is one. 

If there is none, the player will spawn at origin
 (0,0), top-left corner of the screen. "

[node name="room_label" type="Label" parent="ESCBackground/ColorRect"]
margin_right = 92.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 15"

[node name="ColorRect2" type="ColorRect" parent="ESCBackground"]
margin_left = 461.0
margin_top = 393.0
margin_right = 847.0
margin_bottom = 433.0
color = Color( 0, 0, 0, 0.501961 )

[node name="description" type="Label" parent="ESCBackground/ColorRect2"]
margin_left = 9.0
margin_top = 9.0
margin_right = 615.0
margin_bottom = 195.0
custom_fonts/font = ExtResource( 3 )
text = "Use the second door to change between costumes"

[node name="ColorRect3" type="ColorRect" parent="ESCBackground"]
margin_left = 22.0
margin_top = 505.0
margin_right = 322.0
margin_bottom = 545.0
color = Color( 0, 0, 0, 0.501961 )

[node name="description" type="Label" parent="ESCBackground/ColorRect3"]
margin_left = 9.0
margin_top = 9.0
margin_right = 615.0
margin_bottom = 195.0
custom_fonts/font = ExtResource( 3 )
text = "Use the left column for say long left"

[node name="ColorRect4" type="ColorRect" parent="ESCBackground"]
margin_left = 952.0
margin_top = 502.0
margin_right = 1262.0
margin_bottom = 542.0
color = Color( 0, 0, 0, 0.501961 )

[node name="description" type="Label" parent="ESCBackground/ColorRect4"]
margin_left = 9.0
margin_top = 9.0
margin_right = 615.0
margin_bottom = 195.0
custom_fonts/font = ExtResource( 3 )
text = "Use the left column for say long right"

[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = ExtResource( 10 )
scale_min = 0.1
player_speed_multiplier = 4.0

[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}

[node name="Hotspots" type="Node2D" parent="."]

[node name="l_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r15_l_exit"
esc_script = "res://game/rooms/room15/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
scale = Vector2( 4.57162, 0.938339 )
polygon = PoolVector2Array( 79.1842, 366.605, 79.403, 287.743, 87.0589, 287.743, 87.1409, 366.605 )

[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 379, 345 )
script = ExtResource( 5 )
global_id = "r12_l_exit"

[node name="r_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r15_r_exit"
esc_script = "res://game/rooms/room15/esc/right_exit.esc"
is_exit = true
tooltip_name = "Right exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
position = Vector2( 0, -1 )
polygon = PoolVector2Array( 853, 344, 854, 271, 888, 271, 888, 344 )
__meta__ = {
"_editor_description_": ""
}

[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 870, 342 )
script = ExtResource( 5 )

[node name="start" type="Position2D" parent="Hotspots"]
position = Vector2( 379, 348 )
script = ExtResource( 5 )
global_id = "start"
is_start_location = true
interaction_direction = 180

[node name="say_long_left" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "say_long_left"
esc_script = "res://game/rooms/room15/esc/say_long.esc"
tooltip_name = "Say long test left"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
animations = null

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/say_long_left"]
polygon = PoolVector2Array( 12, 0, 30, 0, 30, 460, 12, 460 )

[node name="ESCLocation" type="Position2D" parent="Hotspots/say_long_left"]
position = Vector2( 113, 479 )
script = ExtResource( 5 )

[node name="say_long_right" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "say_long_right"
esc_script = "res://game/rooms/room15/esc/say_long.esc"
tooltip_name = "Say long test right"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
animations = null

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/say_long_right"]
polygon = PoolVector2Array( 1252, -1, 1272, 0, 1272, 461, 1255, 461 )

[node name="ESCLocation" type="Position2D" parent="Hotspots/say_long_right"]
position = Vector2( 1142, 491 )
script = ExtResource( 5 )

[node name="switch_animation" type="Area2D" parent="."]
pause_mode = 1
script = ExtResource( 7 )
global_id = "switch_animation"
esc_script = "res://game/rooms/room15/esc/switch_animation.esc"
tooltip_name = "Switch animation"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
animations = null

[node name="Position2D" type="Position2D" parent="switch_animation"]
position = Vector2( 470, 342 )

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="switch_animation"]
polygon = PoolVector2Array( 451, 270, 485, 270, 487, 343, 452, 343 )
