fix: Optimized ESC command docs (#450)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
This commit is contained in:
Dennis Ploeger
2021-11-21 21:10:56 +01:00
committed by GitHub
parent 32fb682412
commit 012d978d66
73 changed files with 494 additions and 260 deletions

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@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room02/room02.tscn"

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@@ -10,7 +10,7 @@
:ready
set_sound_state _music res://game/sfx/contemplation.ogg true
play_snd res://game/sfx/contemplation.ogg _music
> [!room1_visited]
set_global room1_visited true

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@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room01/room01.tscn"

View File

@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room03/room03.tscn"

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@@ -39,7 +39,7 @@ say player "I don't think he'd like that."
####################################################################################################
:give r5_filled_sheet
set_hud_visible false
set_gui_visible false
accept_input SKIP
inventory_remove r5_filled_sheet
@@ -57,7 +57,7 @@ set_global r6_door_open true
wait 1
set_active worker false
set_hud_visible true
set_gui_visible true
accept_input ALL

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@@ -1,2 +1,2 @@
:use
set_sound_state _music res://game/sfx/contemplation.ogg true
play_snd res://game/sfx/contemplation.ogg _music

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@@ -1,2 +1,2 @@
:use
set_sound_state _music off true
stop_snd

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room09/room09.tscn"

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@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room11/room11.tscn"

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room10/room10.tscn"

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
transition fade_black out
change_scene "res://game/rooms/room12/room12.tscn" false

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room11/room11.tscn"

View File

@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room13/room13.tscn"

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room12/room12.tscn"

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@@ -1,3 +1,2 @@
:exit_scene
#set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
change_scene "res://game/rooms/room14/room14.tscn"

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room13/room13.tscn"

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@@ -1,3 +1,3 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room15/room15.tscn"

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@@ -1,5 +1,5 @@
:exit_scene
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room14/room14.tscn"

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@@ -1,6 +1,6 @@
:init
set_sound_state _music res://game/sfx/Game-Menu_Looping.mp3 true
play_snd res://game/sfx/Game-Menu_Looping.mp3 _music
# Showing main menu with automatic transition DISABLED
show_menu main