fix: Removing dialog settings from core
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@@ -78,13 +78,6 @@ func validate(arguments: Array):
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)
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return false
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if ESCProjectSettingsManager.get_setting(ESCProjectSettingsManager.DEFAULT_DIALOG_TYPE) == "" \
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and arguments[2] == "":
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escoria.logger.error(
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self,
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"[%s]: Project setting '%s' is not set. Please set a default dialog type."
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% [get_command_name(), ESCProjectSettingsManager.DEFAULT_DIALOG_TYPE]
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)
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return true
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@@ -422,7 +422,6 @@ func save_settings():
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settings_res.sfx_volume = escoria.settings.sfx_volume
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settings_res.speech_volume = escoria.settings.speech_volume
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settings_res.fullscreen = escoria.settings.fullscreen
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settings_res.skip_dialog = escoria.settings.skip_dialog
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settings_res.custom_settings = escoria.settings.custom_settings
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var directory: Directory = Directory.new()
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@@ -41,8 +41,5 @@ export var speech_volume: float = ProjectSettings.get_setting(
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# True if game has to be fullscreen
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export var fullscreen: bool = false
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# True if skipping dialogs is allowed
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export var skip_dialogs: bool = true
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# Dictionary containing all user-defined settings.
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export var custom_settings: Dictionary
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@@ -103,10 +103,6 @@ func save_settings_resource_to_project_settings(settings: ESCSaveSettings):
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ESCProjectSettingsManager.FULLSCREEN,
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settings.fullscreen
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)
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ESCProjectSettingsManager.set_setting(
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ESCProjectSettingsManager.SKIP_DIALOGS,
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settings.skip_dialogs
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)
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custom_settings = settings.custom_settings
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@@ -157,12 +153,11 @@ func get_settings() -> ESCSaveSettings:
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settings.fullscreen = ESCProjectSettingsManager.get_setting(
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ESCProjectSettingsManager.FULLSCREEN
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)
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settings.skip_dialogs = ESCProjectSettingsManager.get_setting(
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ESCProjectSettingsManager.SKIP_DIALOGS
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)
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settings.custom_settings = custom_settings
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return settings
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# Save the game settings in the settings file.
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func save_settings():
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