fix: Removing dialog settings from core
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@@ -43,10 +43,8 @@ func open_scene(path: String) -> void:
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# Unregister ourselves
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func disable_plugin():
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print("Disabling Escoria Wizard plugin")
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ESCProjectSettingsManager.register_setting(
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"escoria/wizard/path_to_rooms",
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null,
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{}
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ESCProjectSettingsManager.remove_setting(
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"escoria/wizard/path_to_rooms"
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)
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# Register ourselves
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