chore: storing version and changelog
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@@ -102,7 +102,7 @@ func run(command_params: Array) -> int:
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)
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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return ESCExecution.RC_ERROR
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if not escoria.main.current_scene.player:
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escoria.logger.warn(
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self,
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@@ -316,7 +316,7 @@ class HoverStackSorter:
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#
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# - _viewport: the viewport node the event entered
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# - event: the input event
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# - _shape_idx is the child index of the clicked Shape2D.
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# - _shape_idx is the child index of the clicked Shape2D.
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func _on_input_event(_viewport: Object, event: InputEvent, _shape_idx: int):
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if event is InputEventMouseMotion:
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var physics2d_dss: Physics2DDirectSpaceState = get_world_2d().direct_space_state
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@@ -326,7 +326,7 @@ func _on_input_event(_viewport: Object, event: InputEvent, _shape_idx: int):
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if c.collider.get("global_id") \
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and escoria.action_manager.is_object_actionable(c.collider.global_id):
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colliding_nodes.push_back(c.collider)
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if colliding_nodes.empty():
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return
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colliding_nodes.sort_custom(HoverStackSorter, "sort_ascending_z_index")
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