fix: player_start needed to be where the level description is
This commit is contained in:
committed by
Julian Murgia
parent
febfd462f9
commit
061ff9193c
@@ -1083,12 +1083,9 @@ margin_bottom = 585.0
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custom_fonts/font = ExtResource( 5 )
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custom_fonts/font = ExtResource( 5 )
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text = "This trigger activates when
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text = "This trigger activates when
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player walks out only"
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player walks out only"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="player_start" type="Position2D" parent="."]
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 1655, 1132 )
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position = Vector2( 128, 1162 )
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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global_id = "r7_player_start"
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global_id = "r7_player_start"
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is_start_location = true
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is_start_location = true
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