fix: player_start needed to be where the level description is

This commit is contained in:
Balloonpopper
2022-03-10 11:22:04 +11:00
committed by Julian Murgia
parent febfd462f9
commit 061ff9193c

View File

@@ -1083,12 +1083,9 @@ margin_bottom = 585.0
custom_fonts/font = ExtResource( 5 ) custom_fonts/font = ExtResource( 5 )
text = "This trigger activates when text = "This trigger activates when
player walks out only" player walks out only"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="player_start" type="Position2D" parent="."] [node name="player_start" type="Position2D" parent="."]
position = Vector2( 1655, 1132 ) position = Vector2( 128, 1162 )
script = ExtResource( 8 ) script = ExtResource( 8 )
global_id = "r7_player_start" global_id = "r7_player_start"
is_start_location = true is_start_location = true