fix(godot4): update simple_dialog
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@@ -92,7 +92,7 @@ func say(dialog_player: Node, global_id: String, text: String, type: String, key
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# we want to remove the old one (if it exists) and then initialize and add the new dialog
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# we want to remove the old one (if it exists) and then initialize and add the new dialog
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# box type to the dialog player
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# box type to the dialog player
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if type != _preserved_type_player_type:
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if type != _preserved_type_player_type:
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if _dialog_player.get_children().has(_type_player):
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if is_instance_valid(_type_player) and _dialog_player.get_children().has(_type_player):
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_dialog_player.remove_child(_type_player)
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_dialog_player.remove_child(_type_player)
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_init_type_player(type)
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_init_type_player(type)
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@@ -1,5 +1,5 @@
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# A dialog GUI showing a dialog box and character portraits
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# A dialog GUI showing a dialog box and character portraits
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extends Popup
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extends Window
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# Signal emitted when text has been said
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# Signal emitted when text has been said
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