diff --git a/CHANGELOG.md b/CHANGELOG.md index a8db0151..8e09e11b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +## [4.0.0-alpha.172](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.172) (2022-04-27) + + +### Bug Fixes + +* Enforce rooms to be located at (0,0) ([#576](https://github.com/godot-escoria/escoria-demo-game/issues/576)) ([72e6517](https://github.com/godot-escoria/escoria-demo-game/commit/72e6517a3502872f68ab0f8c2f283a06faefbb83)) + + + ## [4.0.0-alpha.171](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.171) (2022-04-24) diff --git a/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd index f4f6ab82..2c61fa99 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd @@ -178,7 +178,7 @@ func init_room(room: ESCRoom) -> void: if escoria.main.current_scene == null: escoria.main.set_scene(room) - # If the room node isn't at (0,0), the walk_stop function will offset the + # If the room node isn't at (0,0), the walk_stop function will offset the # player by the same number of pixels when they're at the terrain edge and # move them when it shouldn't. if room.position != Vector2(0,0): diff --git a/addons/escoria-core/plugin.gd b/addons/escoria-core/plugin.gd index 596495d0..7851c5ca 100644 --- a/addons/escoria-core/plugin.gd +++ b/addons/escoria-core/plugin.gd @@ -23,7 +23,7 @@ func _get_escoria(): "Escoria could not load the 'escoria' singleton/autoload.\n", "Please try to disable and re-enable 'Escoria' plugin." ) - + return escoria_instance