gymkhana/item_count (#16)
Item can now be countable objects, like money, bullets or even potatoes! Reviewed-on: gymkhana/gymkhana#16
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@@ -15,12 +15,17 @@ esc_script = "res://gymkhana/items/inventory/turno_cocina_patata.esc"
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inventory_texture = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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tooltips = {
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"action1": "¿Que es esto?",
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"action2": "Coger",
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"action3": "Mirar",
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"action4": "Usar"
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"action1": "Admirar la patata",
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"action2": "Cogerla",
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"action3": "Admirar la patata",
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}
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animations = null
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count_textures = [
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{ "start": 1, "texture": "res://gymkhana/items/inventory/assets/turno_cocina_patata.png" },
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{ "start": 2, "texture": "res://gymkhana/items/inventory/assets/turno_cocina_dos_patatas.png" },
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{ "start": 3, "texture": "res://gymkhana/items/inventory/assets/turno_cocina_tres_patatas.png" },
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{ "start": 4, "texture": "res://gymkhana/items/inventory/assets/turno_cocina_cuatro_patatas.png" },
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]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -2, 0 )
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@@ -33,4 +38,4 @@ shape = SubResource( 1 )
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[node name="ESCLocation" type="Position2D" parent="."]
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position = Vector2( -51, 69 )
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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