Re-implemented turn_to command (#390)

* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-09-09 22:57:03 +02:00
committed by GitHub
parent ad390a6f65
commit 0e6e8aa161
14 changed files with 148 additions and 102 deletions

View File

@@ -182,6 +182,21 @@ Sets character's angle and plays according animation.
If true, direction is switched immediately. Else, successive
animations are used so that the character turns to target angle.
### turn\_to
```gdscript
func turn_to(item: Node, immediate = true) -> void
```
Turns the character to face another item or character.
#### Parameters
- item_id id of the object to face.
- immediate
If true, direction is switched immediately. Else, successive
animations are used so that the character turns to target angle.
### get\_shortest\_way\_to\_dir
```gdscript