Re-implemented turn_to command (#390)
* Re-implemented turn_to command Fixes #385 Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes * docs: Automatic update of API docs * Fixes Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -8,6 +8,7 @@
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extents = Vector2( 28.3873, 74.7806 )
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[node name="bottle" type="Area2D"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 3 )
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global_id = "r9_bottle"
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@@ -19,6 +20,7 @@ combine_if_action_used_among = PoolStringArray( "use" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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