feat(escoria4): upgraded project to Godot 4.4
This commit is contained in:
@@ -1,30 +1,30 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=3 uid="uid://bxjtxquhseqdp"]
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[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_mechero.png" type="Texture2D" id=2]
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[ext_resource type="Script" uid="uid://ceym82rf2qnxu" path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://p48fq13qx3d5" path="res://gymkhana/items/inventory/assets/turno_cocina_mechero.png" id="2"]
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[node name="turno_cocina_mechero" type="Area2D"]
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process_mode = 1
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script = ExtResource( 1 )
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script = ExtResource("1")
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global_id = "turno_cocina_mechero"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_mechero.esc"
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combine_when_selected_action_is_in = [ "action4" ]
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inventory_texture = ExtResource( 2 )
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dialog_color = Color( 1, 1, 1, 1 )
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combine_when_selected_action_is_in = ["action4"]
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inventory_texture = ExtResource("2")
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dialog_color = Color(1, 1, 1, 1)
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custom_data = {
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"tooltips": {
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"action1": "tooltip_common_look",
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"action2": "tooltip_common_pick",
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"action3": "tooltip_common_look",
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"action4": "tooltip_common_use"
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}
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"tooltips": {
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"action1": "tooltip_common_look",
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"action2": "tooltip_common_pick",
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"action3": "tooltip_common_look",
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"action4": "tooltip_common_use"
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}
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}
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animations = null
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2( -2, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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position = Vector2(-2, 0)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PackedVector2Array( -15, -29, 3, -33, 10, 30, -3, 32 )
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polygon = PackedVector2Array(-15, -29, 3, -33, 10, 30, -3, 32)
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