feat(escoria4): upgraded project to Godot 4.4
This commit is contained in:
@@ -1,143 +1,173 @@
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[gd_scene load_steps=26 format=2]
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[gd_scene load_steps=26 format=3 uid="uid://bgiskd55j17fc"]
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region = Rect2(0, 0, 118, 375)
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"loop": true,
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"name": "donkey",
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"name": &"donkey",
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"duration": 1.0,
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"name": &"idle",
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"frames": [{
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}],
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"loop": true,
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"name": "pulp",
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"name": &"pulp",
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}],
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"loop": true,
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"name": "speak",
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"name": &"speak",
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"speed": 5.0
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} ]
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}]
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[node name="EnekoDancing" type="Area2D"]
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process_mode = 1
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script = ExtResource( 1 )
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script = ExtResource("1")
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global_id = "eneko_dancing"
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is_interactive = false
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player_orients_on_arrival = false
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dialog_color = Color( 0.584314, 0.490196, 0.270588, 1 )
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animations = ExtResource( 9 )
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combine_when_selected_action_is_in = []
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dialog_color = Color(0.584314, 0.490196, 0.270588, 1)
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animations = ExtResource("9")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("1")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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frames = SubResource( 14 )
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frames = SubResource("14")
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animation = "idle"
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script = ExtResource( 7 )
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script = ExtResource("7")
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[node name="Timer" type="Timer" parent="AnimatedSprite2D"]
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wait_time = 6.0
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[node name="dialog_position" type="Marker2D" parent="."]
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position = Vector2( -2, -273 )
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position = Vector2(-2, -273)
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[connection signal="timeout" from="AnimatedSprite2D/Timer" to="AnimatedSprite2D" method="_on_Timer_timeout"]
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