feat(escoria4): upgraded project to Godot 4.4
This commit is contained in:
@@ -1,143 +1,173 @@
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[gd_scene load_steps=26 format=2]
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"loop": true,
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"name": "pulp",
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"name": &"pulp",
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"loop": true,
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"name": "speak",
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"name": &"speak",
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"speed": 5.0
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} ]
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}]
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[node name="OierDancing" type="Area2D"]
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process_mode = 1
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script = ExtResource( 1 )
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script = ExtResource("1")
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global_id = "oier_dancing"
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animations = ExtResource("8")
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shape = SubResource("1")
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frames = SubResource( 14 )
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frames = SubResource("14")
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animation = "idle"
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script = ExtResource( 6 )
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script = ExtResource("6")
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[node name="Timer" type="Timer" parent="AnimatedSprite2D"]
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wait_time = 6.0
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position = Vector2( -2, -273 )
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position = Vector2(-2, -273)
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[connection signal="timeout" from="AnimatedSprite2D/Timer" to="AnimatedSprite2D" method="_on_Timer_timeout"]
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