chore: storing version and changelog
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## [4.0.0-alpha.214](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.214) (2022-09-04)
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### Bug Fixes
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* get_simple_path not working properly in Godot 3.5 ([382536b](https://github.com/godot-escoria/escoria-demo-game/commit/382536b1494ba8bca603cfedf6bc6c6c9c25d165))
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## [4.0.0-alpha.213](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.213) (2022-09-01)
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## [4.0.0-alpha.213](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.213) (2022-09-01)
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@@ -28,7 +28,7 @@ func apply_settings() -> void:
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self,
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self,
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"******* settings loaded"
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"******* settings loaded"
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)
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)
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AudioServer.set_bus_volume_db(
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AudioServer.set_bus_volume_db(
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AudioServer.get_bus_index(escoria.BUS_MASTER),
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AudioServer.get_bus_index(escoria.BUS_MASTER),
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linear2db(
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linear2db(
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