feat: adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering.
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committed by
Julian Murgia
parent
f64b59621d
commit
13a600598f
@@ -112,3 +112,9 @@ func interrupt():
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_dialog_player.remove_child(_type_player)
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emit_signal("say_finished")
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# To be called if voice audio has finished.
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func voice_audio_finished():
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if _type_player != null:
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_type_player.voice_audio_finished()
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