Fixed double click cause actions being executed twice on "arrived" signal.
Known bug: NPC movement broken ("arrived" not emitted?)
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@@ -373,6 +373,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Line2D" type="Line2D" parent="Hotspots/trigger_left"]
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points = PoolVector2Array( 718.237, 1756.04, 724.544, 1950.34, 815.761, 1947.51, 801.579, 1756.32, 719.359, 1756.32 )
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width = 2.0
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[node name="trigger_right" type="Area2D" parent="Hotspots"]
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position = Vector2( 220, 0 )
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script = ExtResource( 7 )
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@@ -402,6 +406,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Line2D" type="Line2D" parent="Hotspots/trigger_right"]
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points = PoolVector2Array( 1089.37, 1757.17, 1097.85, 1949.99, 1187.37, 1947.87, 1174.21, 1755.79, 1090.78, 1756.18 )
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width = 2.0
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[node name="light_left" type="Area2D" parent="Hotspots"]
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position = Vector2( 412, 0 )
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script = ExtResource( 7 )
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@@ -159,6 +159,7 @@ interact_positions = {
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/m_door"]
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visible = false
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polygon = PoolVector2Array( 557.522, 348.813, 551.222, 42.6524, 743.99, 43.9123, 750.289, 345.033 )
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[node name="Position2D" type="Position2D" parent="Hotspots/m_door"]
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@@ -16,11 +16,11 @@
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#change_scene res://game/rooms/room5/room5.tscn
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# 6/ character room
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#change_scene res://game/rooms/room6/room6.tscn
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change_scene res://game/rooms/room6/room6.tscn
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# 7/ long room with camera shift to object 2 if look on object 1
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# and stairs with camera shift too
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change_scene res://game/rooms/room7/room7.tscn
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#change_scene res://game/rooms/room7/room7.tscn
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# 8/ puzzle in superposed scene
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#change_scene res://game/rooms/room8/room8.tscn
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