Fixed double click cause actions being executed twice on "arrived" signal.

Known bug: NPC movement broken ("arrived" not emitted?)
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Julian Murgia committed 2021-01-28 08:49:44 +01:00
1 parent 2552e444ed
commit 14e85edba7
7 files changed
+50 -40

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@@ -159,6 +159,7 @@ interact_positions = {
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/m_door"]
visible = false
polygon = PoolVector2Array( 557.522, 348.813, 551.222, 42.6524, 743.99, 43.9123, 750.289, 345.033 )
[node name="Position2D" type="Position2D" parent="Hotspots/m_door"]