Fixed double click cause actions being executed twice on "arrived" signal.

Known bug: NPC movement broken ("arrived" not emitted?)
This commit is contained in:
Julian Murgia
2021-01-28 08:49:44 +01:00
parent 2552e444ed
commit 14e85edba7
7 changed files with 50 additions and 40 deletions

View File

@@ -159,6 +159,7 @@ interact_positions = {
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/m_door"]
visible = false
polygon = PoolVector2Array( 557.522, 348.813, 551.222, 42.6524, 743.99, 43.9123, 750.289, 345.033 )
[node name="Position2D" type="Position2D" parent="Hotspots/m_door"]