Fixed double click cause actions being executed twice on "arrived" signal.
Known bug: NPC movement broken ("arrived" not emitted?)
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@@ -159,6 +159,7 @@ interact_positions = {
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/m_door"]
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visible = false
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polygon = PoolVector2Array( 557.522, 348.813, 551.222, 42.6524, 743.99, 43.9123, 750.289, 345.033 )
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[node name="Position2D" type="Position2D" parent="Hotspots/m_door"]
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