feature: Added ability to use Escoria variables with the custom command

This commit is contained in:
Balloonpopper
2022-05-04 18:30:38 +10:00
committed by Julian Murgia
parent 44425a3f92
commit 152d92372e
6 changed files with 40 additions and 36 deletions

View File

@@ -1,8 +1,6 @@
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A ***BROKEN*** BUTTON TO USE IN ORDER TO OPEN
:setup
custom r3_r_exit door_enabler enable_door a b c 1 2 345
# If the room hasn't been visited previously, open the bridge and break the button
> [!room3_visited]
@@ -12,6 +10,9 @@ custom r3_r_exit door_enabler enable_door a b c 1 2 345
# Set a global for the button state so we can write test logic for it
# This will start the animation with the check in the "ready:" state below.
set_global r3_button_broken true
# The parameters aren't used by the disable_door function,
# they're there as an example of how to pass parameters.
custom r3_r_exit door_enabler disable_door a b c 1 2 345 {r3_button_broken}
> [r3_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
@@ -31,16 +32,16 @@ custom r3_r_exit door_enabler enable_door a b c 1 2 345
# > [r3_button_broken]
# set_state r3_button button_broken
stop
> [eq ESC_LAST_SCENE room4]
# Set the bridge closed and button fixed or else you cant get back to the left hand side
# if you started the game in room 4
set_global r3_bridge_closed true
set_global r3_button_broken false
# Turn off the button's smoke animation
#set_state r3_button button_repaired true
teleport player r3_r_exit
# Set the bridge state which will also run the bridge closing animation
set_state r3_bridge bridge_close true
@@ -49,7 +50,7 @@ custom r3_r_exit door_enabler enable_door a b c 1 2 345
# Don't make the right platform a separate object you can click. This is only valid when
# the bridge is open
set_interactive r3_right_platform false
set_interactive r3_r_exit true
set_interactive r3_r_exit true
# We use a custom function to enable the collision polygon on the door
# to enable it to work as a door once the bridge is closed.
custom r3_r_exit door_enabler enable_door
@@ -66,6 +67,6 @@ custom r3_r_exit door_enabler enable_door a b c 1 2 345
set_state r3_button button_repaired true
> [r3_bridge_closed]
# This is for when you close the bridge then go back to room 2
# Set the bridge closed
# Set the bridge closed
set_global r3_bridge_closed true