feat: now oier talks to eneko on init, making the developing experience more frustating!
bugfix: initial location in cocina and cocina_delante
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@@ -1,5 +1,5 @@
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:setup
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> [eq ESC_LAST_SCENE cocina_detras]
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> [eq ESC_LAST_SCENE cocina_detras]
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teleport player puerta_detras_start
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set_angle player 180
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stop
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@@ -130,7 +130,7 @@ z_index = 4096
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texture = ExtResource( 9 )
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[node name="new_game_start_location" type="Position2D" parent="."]
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position = Vector2( 1425, 527 )
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position = Vector2( 1326, 519 )
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script = ExtResource( 5 )
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global_id = "new_game_start_location"
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is_start_location = true
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@@ -1,15 +1,15 @@
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:setup
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inventory_add turno_cocina_frontal
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anim eneko_smoking idle
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> [eq ESC_LAST_SCENE despensa]
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> [eq ESC_LAST_SCENE despensa]
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teleport player puerta_despensa_start
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE cocina_detras]
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> [eq ESC_LAST_SCENE cocina_detras]
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teleport player puerta_detras_start
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE cocina]
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> [eq ESC_LAST_SCENE cocina]
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teleport player puerta_cocina_start
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set_angle player 180
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stop
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@@ -23,7 +23,9 @@ set_angle player 180
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accept_input SKIP
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set_gui_visible false
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walk_block player puerta_cocina_start
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set_angle player 180
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say current_player hello_start_game:"Alo Uli!"
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set_angle player 90
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# say current_player hello_start_game:"Alo Uli!"
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# say current_player cocina_delante_start_2:"Cuéntame un chiste"
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queue_event eneko_smoking talk
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set_gui_visible true
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accept_input ALL
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