feat: now oier talks to eneko on init, making the developing experience more frustating!

bugfix: initial location in cocina and cocina_delante
This commit is contained in:
2023-10-03 23:55:51 +02:00
parent c25cfd0061
commit 157f20b0e8
5 changed files with 37 additions and 8 deletions

View File

@@ -1,5 +1,5 @@
:setup
> [eq ESC_LAST_SCENE cocina_detras]
> [eq ESC_LAST_SCENE cocina_detras]
teleport player puerta_detras_start
set_angle player 180
stop

View File

@@ -130,7 +130,7 @@ z_index = 4096
texture = ExtResource( 9 )
[node name="new_game_start_location" type="Position2D" parent="."]
position = Vector2( 1425, 527 )
position = Vector2( 1326, 519 )
script = ExtResource( 5 )
global_id = "new_game_start_location"
is_start_location = true

View File

@@ -1,15 +1,15 @@
:setup
inventory_add turno_cocina_frontal
anim eneko_smoking idle
> [eq ESC_LAST_SCENE despensa]
> [eq ESC_LAST_SCENE despensa]
teleport player puerta_despensa_start
set_angle player 180
stop
> [eq ESC_LAST_SCENE cocina_detras]
> [eq ESC_LAST_SCENE cocina_detras]
teleport player puerta_detras_start
set_angle player 180
stop
> [eq ESC_LAST_SCENE cocina]
> [eq ESC_LAST_SCENE cocina]
teleport player puerta_cocina_start
set_angle player 180
stop
@@ -23,7 +23,9 @@ set_angle player 180
accept_input SKIP
set_gui_visible false
walk_block player puerta_cocina_start
set_angle player 180
say current_player hello_start_game:"Alo Uli!"
set_angle player 90
# say current_player hello_start_game:"Alo Uli!"
# say current_player cocina_delante_start_2:"Cuéntame un chiste"
queue_event eneko_smoking talk
set_gui_visible true
accept_input ALL