diff --git a/CHANGELOG.md b/CHANGELOG.md index b6bf2eb0..c38dc125 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,13 @@ +## [4.0.0-alpha.223](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.223) (2022-10-31) + + +### Features + +* adds in additional information concerning failed statement. ([b11e196](https://github.com/godot-escoria/escoria-demo-game/commit/b11e196d4b1131e555b2b54731655cf1cb36b6c5)) +* includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages ([4065b5c](https://github.com/godot-escoria/escoria-demo-game/commit/4065b5c83e55bc7820a5195eeb984686ab323f22)) + + + ## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30) diff --git a/addons/escoria-wizard/CharacterCreator.gd b/addons/escoria-wizard/CharacterCreator.gd index b6178893..f658dc48 100644 --- a/addons/escoria-wizard/CharacterCreator.gd +++ b/addons/escoria-wizard/CharacterCreator.gd @@ -1342,14 +1342,14 @@ func export_generate_animations(character_node, num_directions) -> void: var current_ticks = OS.get_ticks_msec() if current_ticks - display_refresh_timer > 30: yield(get_tree(), "idle_frame") - + display_refresh_timer = current_ticks - + if num_directions == 4: progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),2) else: progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),1) - + var anim_name = "%s_%s" % [animtype, anim_dir] var metadata = anim_metadata[get_metadata_array_offset(anim_dir, animtype)]