fix: focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is
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@@ -317,7 +317,7 @@ func _on_mouse_entered_item(item: ESCItem) -> void:
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hover_stack.push_back(item)
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hotspot_focused = hover_stack.back().global_id
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escoria.main.current_scene.game.element_focused(item.global_id)
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escoria.main.current_scene.game.element_focused(hotspot_focused)
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# The mouse exited an Escoria item
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