Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -22,6 +22,9 @@ margin_right = 40.0
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margin_bottom = 14.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 3"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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@@ -102,5 +105,17 @@ __meta__ = {
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"_editor_description_": ""
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}
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[node name="button_label" type="Label" parent="Hotspots/button"]
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margin_left = 398.135
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margin_top = 132.292
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margin_right = 642.135
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margin_bottom = 167.292
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custom_fonts/font = ExtResource( 3 )
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text = "I know, this doesn't sound logical
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but you should try talking with this button..."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 63.3074, 444.653 )
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