Added check on "arrived" event in Movable so that the right context continues, not others.

To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
This commit is contained in:
Julian Murgia
2021-01-27 17:02:13 +01:00
parent 41e289cce9
commit 183439337a
12 changed files with 120 additions and 58 deletions

View File

@@ -55,6 +55,14 @@ margin_bottom = 14.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 4"
[node name="Label" type="Label" parent="background"]
margin_left = 214.299
margin_top = 93.6566
margin_right = 1008.3
margin_bottom = 109.657
custom_fonts/font = ExtResource( 3 )
text = "This room demonstrates how to use a background image AND using a large image width AND setting a depth map on the ESCTerrain node"
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = ExtResource( 8 )