Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -55,6 +55,14 @@ margin_bottom = 14.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 4"
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[node name="Label" type="Label" parent="background"]
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margin_left = 214.299
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margin_top = 93.6566
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margin_right = 1008.3
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margin_bottom = 109.657
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custom_fonts/font = ExtResource( 3 )
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text = "This room demonstrates how to use a background image AND using a large image width AND setting a depth map on the ESCTerrain node"
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scales = ExtResource( 8 )
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