Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -129,7 +129,7 @@ esc_script = "res://game/rooms/room5/esc/wall_item.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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interact_positions = {
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"default": Vector2( 657, 377 )
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"default": Vector2( 622.513, 359.162 )
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}
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[node name="Position2D2" type="Position2D" parent="Hotspots/item_wall"]
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@@ -150,12 +150,14 @@ position = Vector2( -77.4207, 0 )
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[node name="pen" parent="Hotspots" instance=ExtResource( 10 )]
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position = Vector2( 909.908, 443.451 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 909.908, 443.451 )
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}
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[node name="empty_sheet" parent="Hotspots" instance=ExtResource( 9 )]
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position = Vector2( 1059.84, 440.932 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1059.84, 440.932 )
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}
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